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  • : On the surface, it just appears to be [[LunarTwins]] with more bots, but internally it's ''far'' more sophisticated than you would think. ...bot framework (<code>polylunar.base</code>). Its radar, gun, movement, and team control systems are completely separated.
    4 KB (587 words) - 23:16, 18 October 2017
  • ...ar file. This can mean two instances of one bot that is under 2000, or two bots that total under 2000, including shared code. * Battles will be 75 rounds, with the winner being the team with the highest [[APS]].
    6 KB (867 words) - 22:38, 24 October 2017
  • ...eam name ('''as appears in the Robocode selector after packaging, without 'Team:'''', so including version number) and the RobocodeRepository id number sep ...de Size]] < 2000 bytes. (Measurement of the team .jar file, not individual bots.)
    4 KB (572 words) - 12:12, 13 June 2021
  • ...communicate using messaging, something I plan to re-use wholesale for the team rumble. : It uses a basic anti-gravity movement. It avoids other bots, the walls, and incoming bullet paths (though it assumes HOT).
    2 KB (311 words) - 04:50, 9 October 2018
  • ...code community, by donating spare computer time to execute battles between bots (similar to the [http://folding.stanford.edu/ Folding@home] and [https://se Run it as much as you can! The more you run it, the faster everybody's bots will be ranked. Report problems [[{{TALKPAGENAME}}|here]].
    3 KB (471 words) - 07:33, 13 June 2021
  • A ton of new [[DynamicClustering]] bots appeared. ...TwinDuel for many months with the first and only release of his MarioBros team.
    1 KB (156 words) - 22:30, 29 September 2013
  • ** Don't fire if a team mate is right in front. ** Change the whole bot structure to be more suitable for team play.
    14 KB (1,860 words) - 15:55, 31 October 2017
  • ...thout using any advanced targeting or dodging. It's also the only TwinDuel team I know of that only has one robot that scans. Additionally, I coded the fir : As far as the individual bots, well <nowiki>LunarLeader</nowiki> was obvious and I liked the rhythm of it
    5 KB (723 words) - 19:06, 2 August 2017
  • ...only team that can handle the [[LunarTwins]] and every other close combat team very well. It is not quite good against the more advanced teams but it has It's heavily based on team spirit - share, defend and sacrifice.
    6 KB (931 words) - 01:13, 1 February 2013
  • ...lee_Gun|swarm targeting]], shooting power 3 bullets against tight packs of bots, and owning rammers :) . Currently disabled in 1v1 to avoid wasting energy : [[Anti-Gravity Movement|Anti-gravity]] in melee/team.
    4 KB (544 words) - 03:32, 1 August 2017
  • ...w why. In my earlier tests, I was using the default 800x600 field when the team RR uses a 1200x1200 field. It seems like the larger field causes Polylunar * In the larger fields, the other bots tend not to be cornered so much
    7 KB (1,158 words) - 18:31, 6 September 2017
  • ...under the Dependency Injection Design Pattern. Nat joined the development team as a QA guy (as Pavel called). * Josh joined the development team to develop new game mode for Robocode v2. (e.g. obstacles, etc.)
    3 KB (523 words) - 22:29, 29 September 2013
  • ...ay 2002] - Round 2 - Go beyond the basics with advanced robot building and team play ...om the champs - Rumble champions reveal the strategy behind their winning 'bots
    4 KB (500 words) - 22:12, 9 August 2017
  • ...o stabilize rankings and reduce load on [[RoboRumble]] clients by removing bots ranked lower than [[SittingDuck]] ironically led to a competition to create ...the [[Rambot Challenge 2K6/Results|Rambot Challenge 2K6 results]] with new bots.
    7 KB (908 words) - 11:30, 15 January 2018
  • ** Reference bots: ** By having three old bots, WSCBotA, WSCBotB and WSCBotC still act like it was in WSMCY2K6. Now, I'll
    20 KB (3,375 words) - 09:48, 15 March 2009
  • ...er 2,000 code bytes. That means two of one bot that is under 2,000, or two bots that total under 2,000. (Note that they ''can'' share classes / code.) * Battles will be 75 rounds, with the winner being the team with the most survival firsts. (Yes, this is a [[Survivalist]] competition.
    20 KB (3,652 words) - 23:01, 24 October 2017
  • : Not at the moment. I will eventually release the code for all my bots, but not while I am still competing. I'm more than happy to share ideas tho ...prise!). Well, only some BotMath type of code really. Mako is the "farming team" of Marshmallow.
    2 KB (356 words) - 03:44, 18 August 2017
  • ...Phoenix 0.32 - 0.56 is now used as an antisurfer gun. New gun used against bots without adaptive movement. ...e for enabling / disabling flattener. Shouldn't get turned on against weak bots that fire with high bullet powers (e.g. Cigaret) any more.
    8 KB (997 words) - 03:38, 11 August 2017
  • ...eam - I could serialize to file ok. but in order to send messages between bots reliably I had to covert a byte array to a string to send the message (and ...t's purely a matter of file I/O, it probably doesn't help, because I think team messages just get serialized and deserialized through piped I/O streams. --
    11 KB (1,947 words) - 09:31, 1 July 2010
  • ...ssing pairings have top priority, then single battle pairings, followed by bots needing a score update after the participants list has changed ...new bots, has also filled in a lot of low battle count pairings for older bots
    15 KB (2,213 words) - 21:42, 13 November 2011
  • ! colspan="3" | team * <b>V. 0.9w: team:</b> rank: 5 rating: 1786.14 date: 26.7.2008
    11 KB (1,465 words) - 19:31, 22 September 2009
  • ...le movement strategies in the Twin Duel; at one point, it was the only top team not using a more aggressive 1v1 style movement. [[Category:Twin Duel Bots]]
    4 KB (572 words) - 14:10, 19 August 2009
  • ...Gravity Movement|Anti-Gravity]] position. No idea about 1on1 code version. Team strategy should be completely broken too. ...all><small>(2008-09-01)</small></small></small> '''v3.83 released:''' Some team strategy changes, trying to avoid friendly fire. Lots of 1on1 movement chan
    16 KB (2,460 words) - 14:42, 18 November 2009
  • ...than a replacement. It would be a shame disregarding the hundreds of good bots already made. Also, the simplicity of the current robocode has a precision ...imagine that Robocode 1 will thrive for a while, so I don't really see the bots as being "lost" with the coming of Robocode 2 or anything. -- [[User:Voidio
    30 KB (5,284 words) - 08:48, 22 May 2009
  • ...when it appears. You have 1 challenger, and a team of magically appearing bots. -- [[User:Tango|Tango]]
    9 KB (1,533 words) - 02:35, 13 February 2024
  • ...s to trust running third-party robots. What's a solution to that? Have the bots written in an interpreted language while the engine is still in a non-VM la BTW - off message but where do you get the latest bots from - I want to see DrussGT demolish DT! - as far as I can see the reposit
    44 KB (7,669 words) - 04:19, 3 October 2012
  • Anyone have a suggestion on a good set of testbed bots for tuning WaveSuffering? I have it working pretty well vs head-on targetin ...a helluva bot! I guess you could call it my WhiteWhale (goes for all of my bots). My current CC beats it though and I have decided to never release a CC th
    37 KB (6,790 words) - 23:33, 28 September 2017
  • bots to the RoboRumble. up, but I can certainly be on the team that knows how to bring it up if
    21 KB (3,345 words) - 01:28, 25 April 2020

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