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  • ...s SandboxDT is a daunting challenge though...) I don't have a name for my team yet, any ideas will be welcomed. It will be designed so i can change how m ...haikubot (the ones i've posted so far have been attempts at copying other bots, rather than real attempts to win battles) either tonight or tommorrow. Ho
    7 KB (1,356 words) - 04:52, 8 October 2009
  • ...ber, how about some team with maximum robots that robocode can process (10 bots)? &raquo; <span style="font-size:0.9emcolor:darkgreen;">[[User:Nat|Nat]] | ...erstanding I believe. Expect people to remove it if you add a team with 10 bots ;) --[[User:Rednaxela|Rednaxela]] 17:30, 9 February 2009 (UTC)
    27 KB (4,444 words) - 21:44, 4 July 2010
  • ...second to best team in PL, you might lose at the first if you met the best team. &raquo; <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | ...ork there before Melee or Team. But I have near to zero experience on both team and melee, so it will probably take me some time to get some decent working
    18 KB (3,066 words) - 01:43, 24 April 2010
  • ...oading pictures... and just wondered... is there any reason we can't allow bots to be uploaded? Or would that create too much risk of stressing the server? ...dard wiki upload. Why not create a separate system, at http://robowiki.net/bots or something like that. We could have it so that you register your top-leve
    12 KB (1,901 words) - 12:05, 3 February 2011
  • So I've been having some problems running teams in robocode. When I create a team and go to run it I get something like: Aborting battle, could not find robot: /home/brian/robocode/robotskid.team.Boss
    8 KB (1,455 words) - 20:55, 16 March 2011
  • ...ee bot, but we have yet to see if I have it in me. I suppose a select few bots debut into the ER in the top 1nd and the last thing it prints out is 34463. === Impressive [[Melee]] bots ===
    20 KB (3,486 words) - 09:34, 1 July 2010
  • ...nt from [[FloodMini]], who also uses a Vector. Do you have a problem with bots whose run method basically consists of turnRadarRight(Double.POSITIVE_INFIN ...'m using Java 1.3.1 maybe it has to do with that. But not for your other F bots. Strange. I'll fiddle around a little and see where it brings me. -- [[PEZ]
    13 KB (2,401 words) - 16:51, 11 February 2011
  • ...ems a promising entry, especially when it will be capable of fighting in a team. I noticed that Hubris is a Java6 bot, as my client lets it loose by 350-0. At present Hubris can fight as a team with other bots. It is a boolean away from sending every message it receives to the bot co
    7 KB (1,199 words) - 20:39, 8 February 2010
  • Now the top 3 American bots are all lined up, and within three points of each other. --[[Alcatraz]] And with 3 Swedish bots ahead of them. =) -- [[PEZ]]
    12 KB (2,033 words) - 04:50, 8 October 2009
  • ...on targeting this beats my both PatternMatching and GuessFactor targeting bots. If only I had a little time... --[[lRem]] Thanks for the info GrubbmGait! When Krabby is in the top 100 i´ll move to team Battles :) --[[User:Krabb|Krabb]]
    12 KB (2,094 words) - 04:50, 8 October 2009
  • :APS assumes a bots strength is proportional to the proportional difference in scores. ...3%), it is stronger than if it scored 3 and bot B scored 2 (60%/40%). Both bots increased the score by the same amount, but the APS system assumes one is s
    26 KB (4,260 words) - 15:20, 4 September 2011
  • Well, it's the way that Glacier characterizes the distances/directions to the bots surrounding eachother. How/why it works however, is not something I can rea ...uares are surrounding bots. The thin black lines are the lines between the bots, and the thick black lines go on perpendicular to them. The orange lines ar
    13 KB (2,092 words) - 20:54, 3 November 2009
  • ...ry to the template then had it use that category and trace the link to the bots page and look for its jar. However thats a lot of extra skipping around, an : A couple issues with that, though not show-stopping issues: one, we have bots in the rumble with no bot pages. (Vanessa, for instance.) Two, you don't al
    27 KB (4,457 words) - 03:31, 19 July 2011
  • ...om the TwinDuel down to nano's? As for wasting your time, you don't have a team or a micro yet, and also codesize restricted melee is open for your (or any ...nt version on [[Splinter]] down to 249 bytes exactly). Good luck with your bots; they are showing great promise. -- [[Kev]]
    4 KB (709 words) - 18:08, 4 September 2011
  • ...that do this, since the only obstacles in most Robocode battles are other bots, which pose other concerns than just pathing around them. :-) --[[User:Void I am currently using min risk for my team in VirtualCombat but what I have noticed is that they tend to have a hard t
    7 KB (1,245 words) - 05:22, 8 May 2013
  • In my second attempt at making a team robot, I had a serializable structure that had some doubles in it, but when Sending serializable structures (with doubles) worked in my last 5 team attempts :) --[[User:Krabb|Krabb]]
    8 KB (1,175 words) - 09:34, 1 July 2010
  • ...2 I found a glitch in my wave timing and the energy management of the test bots. I'll update them shortly. -- Martin The three test bots have been updated with more precise inbound wave tracking, including the ad
    12 KB (2,007 words) - 21:54, 1 January 2015
  • ...Tron]] 2.02, 5th: HawkOnFire 0.1. At least in a field full of strong melee bots, GlowBlowMelee is stronger than [[Tron]], and HawkOnFire is still amazingly ...sts. the bad thing for DT is that there are so many easy-to-hit-for-pm-gun-bots in the melee rumble =). BTW, Your gun is really incredible... I hope that I
    23 KB (3,388 words) - 04:51, 8 October 2009
  • ...a commitment, I'd just like to get a feel for things. I plan to enter one team for sure, and possibly a second just for kicks, although I'm 99% sure one o *I'll try to have an AdvancedRobot team ready for Thursday, but I can't guarantee anything for sure. --[[wcsv]]
    41 KB (7,287 words) - 04:52, 8 October 2009
  • ...n out of memory problem with 512MB was when some particularly memory-heavy team (can't remember which one) was going. Personally I'd support defaulting to ...ank you! (or even better someone start a new repository and put the zipped bots there...) --[[User:Starrynte|Starrynte]]
    32 KB (5,194 words) - 20:37, 15 August 2017
  • ...onnect [[Komarious]]' gun to the decent [[RandomMovement]] from a TwinDuel team I was tinkering with. Now that I see it so far behind in the rankings, I al ...== 1950+ rating". Then I did that and was still 100 points behind the top bots. It turns out that while less CodeSize might mean less features in an indiv
    5 KB (835 words) - 04:51, 8 October 2009
  • ...I've never trusted how Robocode notifies bots of skipped turns anyway. My bots track two things: the number of skipped turn events received, plus the diff :: The way the clients work bots end up getting cached for up to 2 hours so there's not much I can easily do
    14 KB (2,327 words) - 17:49, 12 November 2011
  • ...s before leaving the house this morning. I look forward to seeing your new team in action next week! -- [[Voidious]] ...he new versions. I am ready and willing to update it if/when someone has a team that works in the current version but not in 1.1.3, so that's not really th
    30 KB (4,957 words) - 22:46, 4 April 2011
  • I spent much of yesterday tinkering with my first team, and got it to a very basic functional state. What a pain in the neck! That * I use nothing :o Almost all my bots are using only one sourcefile. (and I also use [[User:Kawigi|Kawigi]]'s bui
    14 KB (2,574 words) - 20:35, 9 September 2011
  • ...rating (so far), but it seems to be particularly crushing some of the top bots in the rumble. It could just be because the Main Gun is worse, so the AntiS ...(and only mine) is that gun v1.045 does slightly better against the lesser bots and slightly worse against the better ones (maybe only a few promille on av
    34 KB (5,823 words) - 05:51, 6 February 2011
  • ...hadow, Tron and Aleph. But it used to win them in battle full of top melee bots! &raquo; <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | ...DC which used to be in 12th, but are also causing shifts in ranking of old bots so they're now above RougeDC... damn... I really got to get my new stuff ou
    28 KB (4,659 words) - 04:41, 14 February 2011
  • # Basics of team robots ...opics somewhere, like Twin Duel, large battle fields, Droids, "perceptual" bots. But of course that seems like a low priority.
    15 KB (2,446 words) - 22:16, 1 August 2011
  • ...ecommended, so there is no need to access the RobocodeRepository for > 500 bots. ...roll up a definitive (or as close as upto the current date) collection of bots into a bundle, I'll glady host that best-effforts.
    48 KB (7,318 words) - 04:51, 8 October 2009
  • ...t ahead of [[FloodMini]] 1.2, which took advantage of the weakness so many bots have in this segment. -- [[User:Kawigi|Kawigi]] ...uld try that against DT. Should be a movement that works good against most bots as well. Just holler my way if you would like to try. -- [[User:PEZ|PEZ]]
    51 KB (8,943 words) - 04:51, 8 October 2009
  • ...d virtual bullets have proved the best targeting strategies so far (top 10 bots in eternal rumble use one or the other). (b) It is really powerful (more than virtual bullets) against bots that have repetitive behaviour, even if it is complex.
    37 KB (5,846 words) - 04:51, 8 October 2009
  • 0.9.3 lost against a lot of bots and got 0 or very low points. Sure loks like a bug. -- [[User:Pulsar|Pulsar ....6.1. The difference is, I think, that 0.9.9b is stronger against more top bots and that it doesn't get [[Smoke]]d like most CCs have been until now. 0.9.9
    29 KB (4,972 words) - 07:07, 8 October 2009
  • ...tion that bots' movements are deterministic is just plain wrong. All good bots use a good amount of indeterminate (random) movement, and this is precisely ...ink maybe my simplistic approach to NN might be too simple for any serious bots. But I'll experiment some more. If anyone has any suggestion son what input
    32 KB (5,698 words) - 04:51, 8 October 2009
  • ...ocode doesn't require Java 6, but some people use Java 6 in their TwinDuel bots, and it feels silly at this point to require people not to use Java 6 just ...of % total score, that would seem more "right" to me. But even just a 2v2 team battle on an 800x800 battlefield with all the normal scoring could be cool,
    44 KB (7,183 words) - 20:36, 9 September 2011
  • ...but not the wiki) and thus I cannot access your bot. I started hosting my bots on my personal site to avoid this as well as the occasional crash of the re ...ovement style a lot when I first loaded him up. I think I'll add a list of bots I use(d) for testing to this page sometime... -- [[User:Voidious|Voidious]]
    33 KB (5,938 words) - 04:50, 8 October 2009
  • ...high number of buffers in gun and/or movement (at least compared to older bots like [[Ascendant]] and [[CassiusClay]]). Dooki's movement uses 34 buffers, ...y'll tend to use long distances because that helps against the majority of bots on the field. --[[User:Rednaxela|Rednaxela]] 14:47, 11 April 2009 (UTC)
    45 KB (7,555 words) - 04:51, 8 October 2009
  • ...ow! Cool! I personally think the field should be bigger, especially if the bots are going to be able to move at the speed they do in your simulation. Simil ...really done. Alright, I rewrote the graphics and engine. Two really simple bots with really simple behavior. Loopy does loops, WallyX is like the previous
    33 KB (5,436 words) - 15:05, 30 September 2014
  • ...a "flattener" yet still score high (though not so high against the strong bots due to the lack of such). One thought, is because melee gives much less tim ...or testing.. In future Version of Robocode I think the time that aloted to bots before they start skipping turns needs to made more consistant.. The resul
    37 KB (5,709 words) - 20:24, 11 February 2011
  • ...nce some of the factors would just be noise against a large portion of the bots, and while a weighting method based on scan distance could certainly be eff ...ng class I took in college. The only thing I remember about it is that the team with the best classification score on the final project used it. =) --[[Use
    34 KB (5,614 words) - 00:27, 17 November 2011
  • ...nd glad you're already making yourself at home. :-) Best of luck with your bots! --[[User:Voidious|Voidious]] 21:59, 3 January 2009 (UTC) Like almost all my nano bots, it fully fooled PM! Like almost my nano bots again, it use [[WeekendObsession]]'s gun. It my test bot to your AOM idea.
    35 KB (5,621 words) - 04:51, 8 October 2009
  • Hi! What the heck happened to RR@H again? The main roborumble has only ~60 bots again... Otherwise, I uploaded Pugio 1.2 1 week ago and has only 120 battle ...res a few weeks before all nanobots have 1000 battles. Remember, 640 * 640 bots means a lot of battles! Pulsar's server has another issue. I don't know wha
    80 KB (12,637 words) - 09:12, 17 March 2013
  • ...'t realize that was changed -- I really don't like that. =( Lots of legacy bots are programmed to believe you can. --[[User:Voidious|Voidious]] 21:24, 11 J ...). For the others, I'd guess [[DrussGT]] and [[SilverSurfer]] are the only bots that might simulate the quirks (being Go-To surfers). Some [[Wave Surfing C
    68 KB (10,409 words) - 17:53, 3 September 2018
  • == Team Rankings == ...a! I'll grab the battle file, but need to figure out how to exclude older team versions to keep the server load down. --[[User:Darkcanuck|Darkcanuck]] 01:
    130 KB (20,892 words) - 18:29, 25 June 2012
  • : if there are no other bots waiting, not a problem. But, my bot has been waiting for a bit to get to 2 ...le of thumb used to be maximum one release per day? There are quite a few bots in the nano & micro categories still below 2000 battles. If you're feeling
    44 KB (6,583 words) - 10:25, 5 July 2011

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