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  • ...nd vice versa. As a result, most team bots simply use melee radars without team specific strategy.
    242 bytes (40 words) - 08:38, 22 July 2018
  • This team.. well this team is........ well let`s say it`s ''not exactly'' a team. [[Category:Bots]][[Category:Teams]]
    170 bytes (27 words) - 00:34, 12 April 2010
  • A [[MicroBot]] [[Team]] by [[User:Kawigi|Kawigi]]. [[Category:Team Bots]]
    510 bytes (66 words) - 17:21, 13 August 2009
  • Two [[Shiz]]'s on a team, to participate in the [[Twin Duel]]. [[Category:Twin Duel Bots]]
    265 bytes (32 words) - 17:20, 13 August 2009
  • Team pairings and competitions occur within brackets. In order to reach a highe GrubbmGait and Voidous team up for the win with Gr and Copious!
    1 KB (187 words) - 20:21, 14 January 2008
  • ...sted of three middleweight bots. I dicided to origanaly only give him four bots but I will add more in the future. he is all the basic untamperd code witch IS HE BASED ON ANY OTHER BOTS?
    1 KB (231 words) - 00:31, 14 December 2009
  • A group of robots can be packaged together as a team. Robots on a team should extend [[TeamRobot]] so that they can identify teammates and send/re Some basic concepts that will not help you to make a good team, but can clarify the ideas:
    5 KB (859 words) - 09:31, 1 July 2010
  • == 1v1 vs. melee bots == only intended for [[One on One|one-on-one]] battles (duels) only. Fewer bots can participate in both [[melee]] (multiple opponents) and 1v1 battles.
    4 KB (601 words) - 21:49, 16 October 2017
  • ...eparate entry for Melee competition - but no change to melee release. New team entry also created (also no change) but should sort out a long standing mem New adaptive movement - attempts to ensure enemy bots see a 'flat' movement profile for DT.
    3 KB (552 words) - 19:58, 29 April 2009
  • ...and four MyFirstDroid bots. It may be the most complex of all the [[Sample Bots]]. It demonstrates: :* Having the leader set the entire team's color scheme, by broadcasting a <code>RobotColors</code> object. This all
    3 KB (363 words) - 03:15, 16 October 2017
  • | best_rating = Team: 1553.89 (16th) ...far yet, I'm still working on it. The thing that I really like about this team though is that it does pretty well in the TeamRumble for only have four rob
    2 KB (226 words) - 22:06, 3 May 2013
  • : It's designed to perform well as part of a team of VARBots as well as individually, whether in 1v1 or Melee. : It's not currently in RoboRumble but I do spar it against other bots. Since it's a one-size-fits-all bot, it is necessarilly considered a megabo
    3 KB (435 words) - 14:57, 10 June 2010
  • ...the package renamed, for my pedersen.* line of bots. Otherwise I get runtime errors when Robocode starts. It is fairly easy t
    1 KB (188 words) - 18:29, 13 February 2008
  • [[Category:Bots|HiSpeedScanner1]] ...remely fast and relay the data collected to a "hunter" style robot on it's team.
    721 bytes (80 words) - 02:54, 4 May 2011
  • : Together with it's twinbrother it forms the [[TwinDuel]] team [[GruwelTwins]]. Unlike most twins, they do not work together, they just do [[Category:Bots|Gruwel]]
    2 KB (278 words) - 15:08, 9 June 2019
  • Two bots: Night and Day, as a team, make:
    4 KB (543 words) - 09:38, 7 September 2012
  •, was used for much firepower calculation, but merely confuses the old bots in the current [[Robocode]]. ...()));</code>. It targetted bots who shot it when possible, and also had a "team mode". The next version of Jazzbot had an intersting circular movement.
    4 KB (556 words) - 12:58, 27 August 2009
  • ** Bug fix for team battles. ...mart battle selection. After running 2 battles against each bot (or set of bots), tries to select the battle that will increase the overall score accuracy
    4 KB (521 words) - 20:26, 30 September 2012
  • <p>ShocknAwe is a two robot team. It's designed is intended to take two robots who share the same code base ShocknAwe loses some solo ability over other Twinduel bots in it's strategy swaps. So other teams will have the raw advantages in havi
    2 KB (343 words) - 23:26, 23 April 2010
  • ...te collaborative effort to have a live, up-to-date ranking of [[Robocode]] bots. It uses the power of available Robocoders' computers to distribute the eff * [ Team Rankings]
    1 KB (165 words) - 14:03, 13 May 2014
  • : On the surface, it just appears to be [[LunarTwins]] with more bots, but internally it's ''far'' more sophisticated than you would think. framework (<code>polylunar.base</code>). Its radar, gun, movement, and team control systems are completely separated.
    4 KB (587 words) - 23:16, 18 October 2017
  • file. This can mean two instances of one bot that is under 2000, or two bots that total under 2000, including shared code. * Battles will be 75 rounds, with the winner being the team with the highest [[APS]].
    6 KB (867 words) - 22:38, 24 October 2017
  • ...eam name ('''as appears in the Robocode selector after packaging, without 'Team:'''', so including version number) and the RobocodeRepository id number sep Size]] < 2000 bytes. (Measurement of the team .jar file, not individual bots.)
    4 KB (572 words) - 12:12, 13 June 2021
  • ...communicate using messaging, something I plan to re-use wholesale for the team rumble. : It uses a basic anti-gravity movement. It avoids other bots, the walls, and incoming bullet paths (though it assumes HOT).
    2 KB (311 words) - 04:50, 9 October 2018
  • ...code community, by donating spare computer time to execute battles between bots (similar to the [ Folding@home] and [https://se Run it as much as you can! The more you run it, the faster everybody's bots will be ranked. Report problems [[{{TALKPAGENAME}}|here]].
    3 KB (471 words) - 07:33, 13 June 2021
  • A ton of new [[DynamicClustering]] bots appeared. ...TwinDuel for many months with the first and only release of his MarioBros team.
    1 KB (156 words) - 22:30, 29 September 2013
  • ** Don't fire if a team mate is right in front. ** Change the whole bot structure to be more suitable for team play.
    14 KB (1,860 words) - 15:55, 31 October 2017
  • ...thout using any advanced targeting or dodging. It's also the only TwinDuel team I know of that only has one robot that scans. Additionally, I coded the fir : As far as the individual bots, well <nowiki>LunarLeader</nowiki> was obvious and I liked the rhythm of it
    5 KB (723 words) - 19:06, 2 August 2017
  • ...only team that can handle the [[LunarTwins]] and every other close combat team very well. It is not quite good against the more advanced teams but it has It's heavily based on team spirit - share, defend and sacrifice.
    6 KB (931 words) - 01:13, 1 February 2013
  • ...lee_Gun|swarm targeting]], shooting power 3 bullets against tight packs of bots, and owning rammers :) . Currently disabled in 1v1 to avoid wasting energy : [[Anti-Gravity Movement|Anti-gravity]] in melee/team.
    4 KB (544 words) - 03:32, 1 August 2017
  • ...w why. In my earlier tests, I was using the default 800x600 field when the team RR uses a 1200x1200 field. It seems like the larger field causes Polylunar * In the larger fields, the other bots tend not to be cornered so much
    7 KB (1,158 words) - 18:31, 6 September 2017
  • ...under the Dependency Injection Design Pattern. Nat joined the development team as a QA guy (as Pavel called). * Josh joined the development team to develop new game mode for Robocode v2. (e.g. obstacles, etc.)
    3 KB (523 words) - 22:29, 29 September 2013
  • ...ay 2002] - Round 2 - Go beyond the basics with advanced robot building and team play the champs - Rumble champions reveal the strategy behind their winning 'bots
    4 KB (500 words) - 22:12, 9 August 2017
  • ...o stabilize rankings and reduce load on [[RoboRumble]] clients by removing bots ranked lower than [[SittingDuck]] ironically led to a competition to create ...the [[Rambot Challenge 2K6/Results|Rambot Challenge 2K6 results]] with new bots.
    7 KB (908 words) - 11:30, 15 January 2018
  • ** Reference bots: ** By having three old bots, WSCBotA, WSCBotB and WSCBotC still act like it was in WSMCY2K6. Now, I'll
    20 KB (3,375 words) - 09:48, 15 March 2009
  • 2,000 code bytes. That means two of one bot that is under 2,000, or two bots that total under 2,000. (Note that they ''can'' share classes / code.) * Battles will be 75 rounds, with the winner being the team with the most survival firsts. (Yes, this is a [[Survivalist]] competition.
    20 KB (3,652 words) - 23:01, 24 October 2017
  • : Not at the moment. I will eventually release the code for all my bots, but not while I am still competing. I'm more than happy to share ideas tho ...prise!). Well, only some BotMath type of code really. Mako is the "farming team" of Marshmallow.
    2 KB (356 words) - 03:44, 18 August 2017
  • ...Phoenix 0.32 - 0.56 is now used as an antisurfer gun. New gun used against bots without adaptive movement. ...e for enabling / disabling flattener. Shouldn't get turned on against weak bots that fire with high bullet powers (e.g. Cigaret) any more.
    8 KB (997 words) - 03:38, 11 August 2017
  • ...eam - I could serialize to file ok. but in order to send messages between bots reliably I had to covert a byte array to a string to send the message (and ...t's purely a matter of file I/O, it probably doesn't help, because I think team messages just get serialized and deserialized through piped I/O streams. --
    11 KB (1,947 words) - 09:31, 1 July 2010
  • ...ssing pairings have top priority, then single battle pairings, followed by bots needing a score update after the participants list has changed bots, has also filled in a lot of low battle count pairings for older bots
    15 KB (2,213 words) - 21:42, 13 November 2011
  • ! colspan="3" | team * <b>V. 0.9w: team:</b> rank: 5 rating: 1786.14 date: 26.7.2008
    11 KB (1,465 words) - 19:31, 22 September 2009
  • ...le movement strategies in the Twin Duel; at one point, it was the only top team not using a more aggressive 1v1 style movement. [[Category:Twin Duel Bots]]
    4 KB (572 words) - 14:10, 19 August 2009
  • ...Gravity Movement|Anti-Gravity]] position. No idea about 1on1 code version. Team strategy should be completely broken too. ...all><small>(2008-09-01)</small></small></small> '''v3.83 released:''' Some team strategy changes, trying to avoid friendly fire. Lots of 1on1 movement chan
    16 KB (2,460 words) - 14:42, 18 November 2009
  • ...than a replacement. It would be a shame disregarding the hundreds of good bots already made. Also, the simplicity of the current robocode has a precision ...imagine that Robocode 1 will thrive for a while, so I don't really see the bots as being "lost" with the coming of Robocode 2 or anything. -- [[User:Voidio
    30 KB (5,284 words) - 08:48, 22 May 2009
  • ...when it appears. You have 1 challenger, and a team of magically appearing bots. -- [[User:Tango|Tango]]
    9 KB (1,532 words) - 09:32, 1 July 2010
  • ...s to trust running third-party robots. What's a solution to that? Have the bots written in an interpreted language while the engine is still in a non-VM la BTW - off message but where do you get the latest bots from - I want to see DrussGT demolish DT! - as far as I can see the reposit
    44 KB (7,669 words) - 04:19, 3 October 2012
  • Anyone have a suggestion on a good set of testbed bots for tuning WaveSuffering? I have it working pretty well vs head-on targetin ...a helluva bot! I guess you could call it my WhiteWhale (goes for all of my bots). My current CC beats it though and I have decided to never release a CC th
    37 KB (6,790 words) - 23:33, 28 September 2017
  • bots to the RoboRumble. up, but I can certainly be on the team that knows how to bring it up if
    21 KB (3,345 words) - 01:28, 25 April 2020