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  • 7 bytes (1 word) - 09:59, 21 December 2013
  • P.S '''''what''''' data is saved
    137 bytes (28 words) - 22:30, 21 December 2013
  • 134 bytes (20 words) - 22:14, 21 December 2013
  • ...only using this to get data for experimentation and debugging, not to save data between battles in the rumble.
    120 bytes (22 words) - 22:24, 21 December 2013
  • 90 bytes (13 words) - 22:29, 21 December 2013
  • 32 bytes (6 words) - 22:34, 21 December 2013
  • (and, as is mentioned on [[Saving Gun Data]] of course you can adjust the write quota)
    808 bytes (102 words) - 06:22, 21 December 2013
  • ...ff in, robocode stops the bot. I am trying to create a file in the robot's data directory, but I must be doing something wrong. How do you specify a path t
    337 bytes (69 words) - 05:33, 21 December 2013
  • 64 bytes (10 words) - 02:36, 13 October 2017
  • Anyway, since kd-trees are already learning super fast, maybe saving data is only very useful for the first 4 shots ;) Anyway, using saved data could always make the evaluation harder, since your score is increasing ove
    617 bytes (98 words) - 03:35, 13 October 2017
  • ...ns to file. You can look at them for examples. They don't however read any data back.
    158 bytes (30 words) - 20:22, 12 October 2017
  • Saving data between battles seems to be something that a lot of old bots did, but it's Does anybody have a currently working code snippet for saving data?
    297 bytes (53 words) - 19:25, 12 October 2017
  • 0 bytes (0 words) - 05:33, 21 December 2013
  • Can I save data between rounds in the static variables of other classes other than my main
    103 bytes (19 words) - 20:45, 6 October 2011
  • 268 bytes (47 words) - 20:55, 6 October 2011
  • 4 bytes (1 word) - 20:56, 6 October 2011
  • I found the saved data in <robocode>/robots/.data/<package>/<botname>.data/, where there seems to be no version numbers ;/ ...jar, what happens if I run different versions of it with different default data directory?
    443 bytes (77 words) - 16:43, 12 October 2017
  • ...ease one version, which saves data, then the next version would start with data on all bots and could get a higher score.
    365 bytes (65 words) - 20:25, 12 October 2017
  • ...test older versions, and the latter will at some point drain all your data saving capacity, and you have to back to the former again. Both works unnaturally.
    410 bytes (71 words) - 03:25, 13 October 2017
  • Just tested it, the data files from jar is copied every time it loads to override the older versions
    448 bytes (81 words) - 04:27, 13 October 2017
  • 97 bytes (15 words) - 04:28, 13 October 2017

Page text matches

  • ...I gather data fast enough to be useful or how do I perform well with small data sets. For instance I would assume that wave surfers would perform better af ...e-populate any of your data at the start of a match even if you don't save data about specific robots?
    445 bytes (83 words) - 15:21, 18 March 2013
  • Saving data between battles seems to be something that a lot of old bots did, but it's Does anybody have a currently working code snippet for saving data?
    297 bytes (53 words) - 19:25, 12 October 2017
  • Have a look at [[Saving Gun Data]]
    34 bytes (7 words) - 14:33, 27 November 2013
  • And not trying to discourage you from saving data - if it's interesting to you and there's points to be had, go for it! ...improvement getting hidden by fluctuations in the performance of your data saving.
    323 bytes (61 words) - 14:39, 18 March 2013
  • From round to round, the proper way to keep data is via use of a static variable in your robot. This is done in almost all r ...t worth it IMO. (I'd even go so far as to say that personally I think data saving shouldn't be allowed in the Rumble because of how it makes scores less stab
    1 KB (210 words) - 14:49, 27 November 2013
  • ...robot.database and .data after every season, so they get rebuilt and saved data is cleared. That would be a very nice option to have. Are you using RoboRes
    330 bytes (60 words) - 16:20, 11 September 2011
  • In GuessFactorTargeting, a SuperNode is a bin that carries far more data than most bins do. For example, even though [[CassiusClay/Bee|Bee]] has 125 ...ng % of total visits. At the end of the match, it prints data on what it's saving to the console, for anyone that's curious about this stuff. Here's a match
    1 KB (169 words) - 08:46, 22 May 2009
  • ...tenths of an APS point in the next version of [[Gilgalad]] by adding data saving.
    113 bytes (23 words) - 14:59, 7 March 2013
  • ...a patched version of robocode to allow unlimited data saving only from my data recording bot. Anyway a normal robocode with debug mode on is sufficient to
    332 bytes (63 words) - 08:23, 21 March 2019
  • ...rgeting. My bot does save data during a battle between rounds using static data but it doesn't currently save it between battles. I'll prioritise fast learning over saving data to disk for the moment although I could probably save virtual gun hit rates
    515 bytes (88 words) - 15:05, 27 November 2013
  • Anyway, since kd-trees are already learning super fast, maybe saving data is only very useful for the first 4 shots ;) Anyway, using saved data could always make the evaluation harder, since your score is increasing ove
    617 bytes (98 words) - 03:35, 13 October 2017
  • ...because because unlike randomized ones, that would ''really'' confuse data saving robots by giving them polluted results.
    344 bytes (49 words) - 18:15, 11 September 2011
  • ...nds, and the twinduelrumble (800X800) is 75 rounds (with all forms of data-saving between matches banned).
    210 bytes (27 words) - 14:56, 18 March 2013
  • ...when the same rr@h client runs CC the second time. Something with loading data I guess, but I didn't see it when testing. Maybe my save files have grown t ...ts own 200k of filespace. I'm guessing you'd want to be careful when data *saving*, not loading, as that is when there will be problems. Maybe you run out of
    2 KB (256 words) - 23:21, 7 November 2011
  • ...aves data. Rather test against RaikoMicro, or do something about that data-saving, like modifying Raiko or deleting the files each time.
    529 bytes (92 words) - 10:56, 21 June 2013
  • :I finally succeeded at increasing the data file quota to 20MB and will probably increase it even more when I turn back :The only problem I have now is that robocode truncates my data files if I finish the battle at max TPS.
    407 bytes (78 words) - 09:19, 21 March 2019
  • ...ading? If it's the saving / pre-loading, I use WT concepts in the gun data saving in [[Dookious]], so you could take a look there. (Check dgun/MainGunHighBuf ...f [[Super Nodes]] in its method of data saving. This lets it save relevant data for 80-90% of the enemy's movements in a very small file, usually under 1kb
    2 KB (341 words) - 18:36, 19 May 2009
  • ...t, save data and that could have influence on the outcome. Do you use data-saving bots in your testbed and if so, how do you arrange that every version start
    604 bytes (103 words) - 15:39, 11 September 2011
  • ...test older versions, and the latter will at some point drain all your data saving capacity, and you have to back to the former again. Both works unnaturally.
    410 bytes (71 words) - 03:25, 13 October 2017
  • (and, as is mentioned on [[Saving Gun Data]] of course you can adjust the write quota)
    808 bytes (102 words) - 06:22, 21 December 2013
  • 2. For bots saving data, it’s only getting better the more data they have.
    760 bytes (121 words) - 18:29, 24 June 2021
  • ...ode. All you really need is fast/native buffers to cache all the pertinent data during the match in a lazy/efficient way. Java has ByteBuffers. I re-tested There's still a fair amount of work in coalescing/parsing the data, saving it, tying it into the GUI and control API, writing the replay renderer and
    947 bytes (165 words) - 19:02, 4 October 2013
  • ...sist from round to round. (To save information between battles, of course, saving to disk is still required.) --[[User:Voidious|Voidious]] 17:43, 28 May 2009
    951 bytes (152 words) - 19:45, 28 May 2009
  • ...gmentation and no minimum number of observations per key), and with enough data available, it behaves like a PatternMatcher. * I found two problems right now: The first one is that saving data is not straigh, because to store it eficiently you should save only one bea
    1 KB (213 words) - 08:46, 22 May 2009
  • voidious.Dookious 1.573cNDS (non-data saving)
    1 KB (184 words) - 18:36, 25 September 2011
  • 1) A kd-tree is a data structure used to do a "[[wikipedia:K-nearest neighbor algorithm|k-nearest- ...ta file. I would also note that relatively few robots use cross-round data saving.
    2 KB (344 words) - 03:08, 15 May 2012
  • == Saving Data == ...n battles in the rumble (at least until it's possible for clients to share data to make it actually fair). Really... it's just not worth the hassle... --[[
    5 KB (901 words) - 03:35, 19 June 2009
  • :When I actually succeed at making robocode allow more data saving I'll move onto the recursive technic.
    1 KB (192 words) - 14:34, 20 March 2019
  • ...at least against my test bed of about 60-80 bots. Then, of course, saving data is much less useful. It just worked well against a different combination o
    2 KB (275 words) - 19:31, 29 May 2009
  • Funny how you didn't include saved data on my bots. :) -- [[ABC]] [[ABC]], yeah :-) saved data is weird with Shadow. Sometimes it helps and sometimes it makes things go
    3 KB (550 words) - 04:51, 8 October 2009
  • ..... The caveat is that it seems that my robot can't take advantage of saved data once packaged and running on another computer. --[[User:PEZ|PEZ]] What do you mean with movement arrays? Like pattern matcher data?. Between rounds all pattern matchers do this I would guess. Between matche
    9 KB (1,498 words) - 09:33, 1 July 2010
  • ...It has one drawback, I haven't implemented a way of easily saving all that data effeciently yet. Just serializing it all takes 100kb or so per enemy compre ...uposed to give to me a double with something between 0-1 in each bin, when saving, i use only one byte for each bin, by a simple conversion to byte within a
    16 KB (2,789 words) - 04:52, 8 October 2009
  • == Old Wiki: SavingDataHowTo or Saving/How == ...between rounds is to make your variables static. There is no need to save data to a file and retrieve it. You usually store the enemy information you coll
    17 KB (2,799 words) - 09:35, 1 July 2010
  • ...time, but I decided that there would not be enough concurrent loading and saving for it to be worth the added complexity. ...re RoboRunner is cleanly shut down before exiting RoboJogger, but I've had data loss at a time when I was absolutely sure RoboRunner was finished running,
    2 KB (444 words) - 21:06, 4 March 2013
  • * Saving stats That's beside the point Nat. A segment with 2 data points will always be a crappy segment no matter how you spin it. --[[User:
    6 KB (931 words) - 04:02, 4 March 2011
  • For data saving you might want to look at how CassiusClay chooses to do it to save space. Y ...ry encode data to save in the file name. But that was when I was into data saving more than I am today. Now I am more of a convict to [[User:ABC|ABC]]'s scho
    34 KB (5,823 words) - 05:51, 6 February 2011
  • ...tuation where the only way to compete is to use the interpreter. Preloaded data (like LittleBlackBook) also seems unfair to me, actually, but at least you ...years ago there was a vote on this and virtually everyone agreed that save data was okay, so LBB is in the clear in my view.
    11 KB (1,859 words) - 19:05, 3 January 2010
  • ...ate Point2Ds and pointing the gun at them, and Painting methods and saving data.
    4 KB (639 words) - 21:39, 14 June 2011
  • .... If we only save the data from the actual super nodes we might shrink the data size greatly. And this might also make the dynamic segmentation unecessary? ...is needed per se, but at least it would be interesting :-) without DS the data files could probably be smaller.
    28 KB (4,924 words) - 04:52, 8 October 2009
  • ...elongs to Aleph too. The energy-management is bad too, let's see if the PM-data can help me to chose a good firepower... -- [[rozu]] ...n is that it will get the same rating as version 0.31 :). I refused to use data files (at least for this version) so I'll have to give up some points again
    18 KB (3,152 words) - 04:39, 8 October 2009
  • == When to update data to paint...? == ...t if necessary. If I use these methods in the onPaint() handler, then the data will be recalculated within the onPaint() handler, and be up-to-date when i
    13 KB (2,176 words) - 06:38, 10 June 2009
  • ...be a superset of the two. For an import I would just pull in all of ABC's data (plus the Elo rankings, it would be nice not to have to recalculate those) ...the two systems relatively in sync. Duplicate checker or not, if all that data gets imported and we want to import some updates later on, it might crush t
    12 KB (1,993 words) - 08:40, 22 May 2009
  • ...rnBot to come back I could gather more points. other improvements are file saving, to get better results the first rounds, also important might be that I adj ...e and there, a bugfix or two, a speed-optimization, and I ditched the data-saving feature:
    20 KB (3,091 words) - 15:54, 16 October 2009
  • ...dea. In a way, this is similar to how a lot of wave surfers organize their data for movement (I know [[WaveSerpent]], [[CassiusClay]], and [[Dookious]] do I so wanna try this now, darn me and not saving Eclipse's installer. Seraphim surfs like this, though its base code is dama
    6 KB (1,088 words) - 20:28, 28 August 2017
  • ...ng tool to go with it in a few days time (it'll probably use the Flood 1.4 data format though... lazy. :p ) -- [[Jamougha]] It seems the grapher isn't receiving any data. The data is definitely there, because it get's displayed sometimes, and the only stu
    15 KB (2,715 words) - 22:06, 4 April 2011
  • ...conclusions just yet. I also just realized that ''both'' PW and DM do data saving... I'm actually not sure if that might throw off results or not (hopefully IIRC Raiko also saves data, so having 1000 battles in 1.6.1.4 vs. only 500 in Alpha9 would naturally f
    27 KB (4,410 words) - 14:27, 11 September 2009
  • Probably not what it means in graphics. =) [[Bee]] collects data into several stat buffers with different segmentations. These buffers are t ...re in the first one or two rounds. I came across it when implementing data saving/loading for BeeWT. It's about this function:
    18 KB (2,778 words) - 04:50, 8 October 2009
  • That got to 148, but i've added data saving now, so hopefully it will go up more. -- [[User:Tango|Tango]]
    7 KB (1,356 words) - 04:52, 8 October 2009
  • ...and something else for things like [[Selecting Fire Power]], [[Saving Gun Data]], [[Anti-Surfer Targeting]]. Then a page called "Targeting" like you descr ...nted as either one, like [[Anti-Surfer Targeting]] involving fast-decaying data. I think I'd like to just collapse all the subcategories, leaving just [[:C
    12 KB (1,851 words) - 17:46, 3 September 2011
  • ...7, 21.93. This is unacceptable variance. There is nothing in Ascendant's data directory, so I don't really know how to explain it. -- [[Simonton]] ...ing against CC, but that takes too long. However ... it's probably saving data, isn't it. That's bad. Running against Thorn right now for fast battles,
    12 KB (2,008 words) - 15:34, 13 July 2009

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