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  • ...I'm guessing it would have made a huge difference, because LT/CT only use data at the time of fire. Just wondering, are you using a rollingAverage for you ...velocity, and weight it lower. And just to check, you are normalizing your data for each attribute to values between 0 and 1, not -1 and 1, right? Absolute
    15 KB (2,661 words) - 05:57, 8 October 2009
  • Added the score for [[Dookious]] 1.09 (with gun data saving off) over 30 seasons. -- [[Voidious]]
    8 KB (1,336 words) - 22:58, 25 January 2011
  • ...on. The weighting all happens at data gathering time. Then when I read the data out, in smoothedVisits(), I simply add them together.</nowiki> ...tle advantage to CC, but SS always gets 1 or 2 pts given more time - saved data... -- [[User:Axe|Axe]]
    29 KB (4,972 words) - 08:07, 8 October 2009
  • Thanks for saving that for me. I like to see what ground I've touched. =) 2063 now with 296 b ...s parameter to worry about! CC will now try to outrank RaikoMX without any data on disk. -- [[User:PEZ|PEZ]]
    25 KB (4,463 words) - 05:50, 8 October 2009
  • Data is from ScruchiPu ploted using RobocodeGLV014. The green dots are the predi Yes, the results are for the first 50 matches (no data stored previously). It takes no more than 10 round to have a good aiming ag
    32 KB (5,698 words) - 05:51, 8 October 2009
  • ...'t seem to be a browser issue. Clicking "Show X Replies" does not load the data into the page at all. -- [[User:PEZ|PEZ]] 18:40, 10 November 2011 (UTC) ...? I took another go at it and I think it should work now. I suspect it was saving the old depth limit in a user-specific override for some reason and I've by
    17 KB (2,703 words) - 22:29, 13 November 2011
  • ...Sorry for that, i´m taking it out from battle (no fair, since i use saving data...) -- [[Axe]] Plenty Of Data (preloaded). -- [[PEZ]]
    24 KB (3,944 words) - 10:36, 1 July 2010
  • ...in the EternalRumble. And would make me finally think seriously about data saving between battles. ;) ...rget and hits another bot (i didnt take that into account when getting the data) Anyone have any idea why nearly half my bullets are missing?? Puzzling...
    20 KB (3,486 words) - 10:34, 1 July 2010
  • ...give me 6 places and adding sorting of data (in fact - bug with using old data) give me 8 places. So i completly agree with Chase, that debugging it is ma ...ote an error.log on your RoboRumble client (/robots/.data/voidious/Diamond.data/)? I'm hoping -28.9 vs [[MoxieBot]] exposed my bug: [http://darkcanuck.net/
    33 KB (5,436 words) - 16:05, 30 September 2014
  • ...ks. Essentially, what a 'gun heat' dimension is, is a way to still include data from waves that you didn't actually fire, but bias against those results in ...orking on freaking flies. I can test Diamond's main gun on 1000 battles of data in ~3.5 minutes on my MacBook Pro 2.8GHz (dual core). Sadly, the new cluste
    28 KB (4,659 words) - 05:41, 14 February 2011
  • Graphs generated from [[FloodMini]]'s saved data (a hobby of mine lately) don't show quite as pretty of a curve in some plac ...1v1, 800x600 field, a typical 500 round result (i.e. not the best) with no data files before the start.
    51 KB (8,943 words) - 05:51, 8 October 2009
  • ...d it. In Robocode, we often create systems where we have several pieces of data that we combine together -- summing multiple buffers in a [[GuessFactor]] / ...ode, rarely is your data all independent, so you inherently weight certain data if you're not careful (eg, if you used velocity and lateral velocity). It c
    45 KB (7,555 words) - 05:51, 8 October 2009
  • Yay! Now with your non-data-saving gun we can further compare Dookious & Dookiton. -- [[User:Simonton|Simonton
    15 KB (2,641 words) - 05:50, 8 October 2009
  • ...ing page or similia.. so we have to update only WHAT we need WHEN we need, saving many time and resources. ...the two bots uploaded get updated, but the Elo algorithm requires a lot of data to do so. Right now there's a scaling problem where many simultaneous uplo
    20 KB (3,305 words) - 19:13, 31 October 2011
  • ...on freak? I felt more comfortable with Digital (one mistake mean corrupted data), not analog (can have some disort). I always add the asin() to my nano lin ..., that's outright wasteful. Actually, my anti-aliased VCS, while far lower data distortion than conventional VCS isn't as low-distortion as log-based techn
    46 KB (7,637 words) - 16:31, 12 June 2011
  • ...pies of the same flag over and over your server can have one of each flag, saving load time and upload bandwidth. ...like roborumble.org would have done). No need to scrape web pages for any data or struggle to find hosting for your bot. --[[User:Darkcanuck|Darkcanuck]]
    15 KB (2,410 words) - 00:36, 13 January 2014
  • ...ier fix. The short of it is that my targeting statistics and wave surfing data were garbage. With a quick repair I turned Ugluk's performance around and ...ble, a 1000 round battle gives you tainted information. My guns have more data to work with and will be firing more accurately, as will yours (though I've
    75 KB (13,190 words) - 10:42, 1 July 2010
  • ...to see some movement in the nano scene lately. I was pondering predefined data bots myself actually. I'm curious though, you say "Any perfect dodge stop a ...are improving so that this doesn't take too long. Just need 1 more set up data to finish up for the guess factors and then we'll put this bot back togethe
    45 KB (7,833 words) - 07:16, 10 June 2011
  • ...ll isn't too bad I think. At least as long as you haven't collected enough data to apply the brain surgery on. Quite often before the advice for people who ...nclined to pick one and stick to it. Especially in a microbot, where it's saving me enough codesize to introduce wall segmentation and finally thrash Sedan.
    19 KB (3,385 words) - 05:51, 8 October 2009
  • ...edge into the RoboRumble. And some bots have configurable options in their data files, like [[Shadow]] can be set not to fire. You really don't want to be ...d the normal rumble from folder 1 is should be okay. They will share saved data, and you only have to download new bots once, but that is the extent I woul
    32 KB (5,194 words) - 21:37, 15 August 2017
  • ...the time. Seems way too small a thing though. Removing all movement stats saving, doubt it helps much anyway, maybe even the opposite as it isn't using roll ...ge where I have the basics in place and can look at things such as dynamic data segmentation hopefully! -- [[Pulsar]]
    87 KB (15,213 words) - 05:51, 8 October 2009
  • ...y match, which is from catching the exception when trying to read in Bee's data file. But it successfully writes it each match, and that error doesn't rais ...itting" the enemy, and which tick I use for the GF0 angle and segmentation data.
    33 KB (5,938 words) - 05:50, 8 October 2009
  • That's a temporary thing -- I'm uploading a huge amount of data from [[User:ABC|ABC]]'s server which includes old participants. There's a Err... sorry my client reactivated some old melee bots due to old data lying around, seems they crave pairings now... plus a large number of recen
    80 KB (12,637 words) - 10:12, 17 March 2013
  • ...technique, e.g. [[GuessFactor|GuessFactors]]. Making every aspect of your data collection as accurate as possible is really important. Make sure all your ...very intermittent, I can't reproduce it every match. I tried clearing the data dir and I got it at round 5, but I think that was just coincidence. I reall
    38 KB (6,104 words) - 19:22, 3 October 2009

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