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  • 7 bytes (1 word) - 10:59, 21 December 2013
  • P.S '''''what''''' data is saved
    137 bytes (28 words) - 23:30, 21 December 2013
  • 134 bytes (20 words) - 23:14, 21 December 2013
  • ...only using this to get data for experimentation and debugging, not to save data between battles in the rumble.
    120 bytes (22 words) - 23:24, 21 December 2013
  • 90 bytes (13 words) - 23:29, 21 December 2013
  • 32 bytes (6 words) - 23:34, 21 December 2013
  • (and, as is mentioned on [[Saving Gun Data]] of course you can adjust the write quota)
    808 bytes (102 words) - 07:22, 21 December 2013
  • ...ff in, robocode stops the bot. I am trying to create a file in the robot's data directory, but I must be doing something wrong. How do you specify a path t
    337 bytes (69 words) - 06:33, 21 December 2013
  • 64 bytes (10 words) - 03:36, 13 October 2017
  • Anyway, since kd-trees are already learning super fast, maybe saving data is only very useful for the first 4 shots ;) Anyway, using saved data could always make the evaluation harder, since your score is increasing ove
    617 bytes (98 words) - 04:35, 13 October 2017
  • ...ns to file. You can look at them for examples. They don't however read any data back.
    158 bytes (30 words) - 21:22, 12 October 2017
  • Saving data between battles seems to be something that a lot of old bots did, but it's Does anybody have a currently working code snippet for saving data?
    297 bytes (53 words) - 20:25, 12 October 2017
  • 0 bytes (0 words) - 06:33, 21 December 2013
  • Can I save data between rounds in the static variables of other classes other than my main
    103 bytes (19 words) - 21:45, 6 October 2011
  • 268 bytes (47 words) - 21:55, 6 October 2011
  • 4 bytes (1 word) - 21:56, 6 October 2011
  • I found the saved data in <robocode>/robots/.data/<package>/<botname>.data/, where there seems to be no version numbers ;/ ...jar, what happens if I run different versions of it with different default data directory?
    443 bytes (77 words) - 17:43, 12 October 2017
  • ...ease one version, which saves data, then the next version would start with data on all bots and could get a higher score.
    365 bytes (65 words) - 21:25, 12 October 2017
  • ...test older versions, and the latter will at some point drain all your data saving capacity, and you have to back to the former again. Both works unnaturally.
    410 bytes (71 words) - 04:25, 13 October 2017
  • Just tested it, the data files from jar is copied every time it loads to override the older versions
    448 bytes (81 words) - 05:27, 13 October 2017
  • 97 bytes (15 words) - 05:28, 13 October 2017

Page text matches

  • ...I gather data fast enough to be useful or how do I perform well with small data sets. For instance I would assume that wave surfers would perform better af ...e-populate any of your data at the start of a match even if you don't save data about specific robots?
    445 bytes (83 words) - 16:21, 18 March 2013
  • Saving data between battles seems to be something that a lot of old bots did, but it's Does anybody have a currently working code snippet for saving data?
    297 bytes (53 words) - 20:25, 12 October 2017
  • Have a look at [[Saving Gun Data]]
    34 bytes (7 words) - 15:33, 27 November 2013
  • And not trying to discourage you from saving data - if it's interesting to you and there's points to be had, go for it! ...improvement getting hidden by fluctuations in the performance of your data saving.
    323 bytes (61 words) - 15:39, 18 March 2013
  • From round to round, the proper way to keep data is via use of a static variable in your robot. This is done in almost all r ...t worth it IMO. (I'd even go so far as to say that personally I think data saving shouldn't be allowed in the Rumble because of how it makes scores less stab
    1 KB (210 words) - 15:49, 27 November 2013
  • ...robot.database and .data after every season, so they get rebuilt and saved data is cleared. That would be a very nice option to have. Are you using RoboRes
    330 bytes (60 words) - 17:20, 11 September 2011
  • In GuessFactorTargeting, a SuperNode is a bin that carries far more data than most bins do. For example, even though [[CassiusClay/Bee|Bee]] has 125 ...ng % of total visits. At the end of the match, it prints data on what it's saving to the console, for anyone that's curious about this stuff. Here's a match
    1 KB (169 words) - 09:46, 22 May 2009
  • ...tenths of an APS point in the next version of [[Gilgalad]] by adding data saving.
    113 bytes (23 words) - 15:59, 7 March 2013
  • ...a patched version of robocode to allow unlimited data saving only from my data recording bot. Anyway a normal robocode with debug mode on is sufficient to
    332 bytes (63 words) - 09:23, 21 March 2019
  • ...rgeting. My bot does save data during a battle between rounds using static data but it doesn't currently save it between battles. I'll prioritise fast learning over saving data to disk for the moment although I could probably save virtual gun hit rates
    515 bytes (88 words) - 16:05, 27 November 2013
  • Anyway, since kd-trees are already learning super fast, maybe saving data is only very useful for the first 4 shots ;) Anyway, using saved data could always make the evaluation harder, since your score is increasing ove
    617 bytes (98 words) - 04:35, 13 October 2017
  • ...because because unlike randomized ones, that would ''really'' confuse data saving robots by giving them polluted results.
    344 bytes (49 words) - 19:15, 11 September 2011
  • ...nds, and the twinduelrumble (800X800) is 75 rounds (with all forms of data-saving between matches banned).
    210 bytes (27 words) - 15:56, 18 March 2013
  • ...when the same rr@h client runs CC the second time. Something with loading data I guess, but I didn't see it when testing. Maybe my save files have grown t ...ts own 200k of filespace. I'm guessing you'd want to be careful when data *saving*, not loading, as that is when there will be problems. Maybe you run out of
    2 KB (256 words) - 00:21, 8 November 2011
  • ...aves data. Rather test against RaikoMicro, or do something about that data-saving, like modifying Raiko or deleting the files each time.
    529 bytes (92 words) - 11:56, 21 June 2013
  • :I finally succeeded at increasing the data file quota to 20MB and will probably increase it even more when I turn back :The only problem I have now is that robocode truncates my data files if I finish the battle at max TPS.
    407 bytes (78 words) - 10:19, 21 March 2019
  • ...ading? If it's the saving / pre-loading, I use WT concepts in the gun data saving in [[Dookious]], so you could take a look there. (Check dgun/MainGunHighBuf ...f [[Super Nodes]] in its method of data saving. This lets it save relevant data for 80-90% of the enemy's movements in a very small file, usually under 1kb
    2 KB (341 words) - 19:36, 19 May 2009
  • ...t, save data and that could have influence on the outcome. Do you use data-saving bots in your testbed and if so, how do you arrange that every version start
    604 bytes (103 words) - 16:39, 11 September 2011
  • ...test older versions, and the latter will at some point drain all your data saving capacity, and you have to back to the former again. Both works unnaturally.
    410 bytes (71 words) - 04:25, 13 October 2017
  • (and, as is mentioned on [[Saving Gun Data]] of course you can adjust the write quota)
    808 bytes (102 words) - 07:22, 21 December 2013
  • 2. For bots saving data, it’s only getting better the more data they have.
    760 bytes (121 words) - 19:29, 24 June 2021
  • ...ode. All you really need is fast/native buffers to cache all the pertinent data during the match in a lazy/efficient way. Java has ByteBuffers. I re-tested There's still a fair amount of work in coalescing/parsing the data, saving it, tying it into the GUI and control API, writing the replay renderer and
    947 bytes (165 words) - 20:02, 4 October 2013
  • ...sist from round to round. (To save information between battles, of course, saving to disk is still required.) --[[User:Voidious|Voidious]] 17:43, 28 May 2009
    951 bytes (152 words) - 20:45, 28 May 2009
  • ...gmentation and no minimum number of observations per key), and with enough data available, it behaves like a PatternMatcher. * I found two problems right now: The first one is that saving data is not straigh, because to store it eficiently you should save only one bea
    1 KB (213 words) - 09:46, 22 May 2009
  • voidious.Dookious 1.573cNDS (non-data saving)
    1 KB (184 words) - 19:36, 25 September 2011
  • 1) A kd-tree is a data structure used to do a "[[wikipedia:K-nearest neighbor algorithm|k-nearest- ...ta file. I would also note that relatively few robots use cross-round data saving.
    2 KB (344 words) - 04:08, 15 May 2012
  • == Saving Data == ...n battles in the rumble (at least until it's possible for clients to share data to make it actually fair). Really... it's just not worth the hassle... --[[
    5 KB (901 words) - 04:35, 19 June 2009
  • :When I actually succeed at making robocode allow more data saving I'll move onto the recursive technic.
    1 KB (192 words) - 15:34, 20 March 2019
  • ...at least against my test bed of about 60-80 bots. Then, of course, saving data is much less useful. It just worked well against a different combination o
    2 KB (275 words) - 20:31, 29 May 2009
  • Funny how you didn't include saved data on my bots. :) -- [[ABC]] [[ABC]], yeah :-) saved data is weird with Shadow. Sometimes it helps and sometimes it makes things go
    3 KB (550 words) - 05:51, 8 October 2009
  • ..... The caveat is that it seems that my robot can't take advantage of saved data once packaged and running on another computer. --[[User:PEZ|PEZ]] What do you mean with movement arrays? Like pattern matcher data?. Between rounds all pattern matchers do this I would guess. Between matche
    9 KB (1,498 words) - 10:33, 1 July 2010
  • ...It has one drawback, I haven't implemented a way of easily saving all that data effeciently yet. Just serializing it all takes 100kb or so per enemy compre ...uposed to give to me a double with something between 0-1 in each bin, when saving, i use only one byte for each bin, by a simple conversion to byte within a
    16 KB (2,789 words) - 05:52, 8 October 2009
  • == Old Wiki: SavingDataHowTo or Saving/How == ...between rounds is to make your variables static. There is no need to save data to a file and retrieve it. You usually store the enemy information you coll
    17 KB (2,799 words) - 10:35, 1 July 2010
  • ...time, but I decided that there would not be enough concurrent loading and saving for it to be worth the added complexity. ...re RoboRunner is cleanly shut down before exiting RoboJogger, but I've had data loss at a time when I was absolutely sure RoboRunner was finished running,
    2 KB (444 words) - 22:06, 4 March 2013
  • * Saving stats That's beside the point Nat. A segment with 2 data points will always be a crappy segment no matter how you spin it. --[[User:
    6 KB (931 words) - 05:02, 4 March 2011
  • For data saving you might want to look at how CassiusClay chooses to do it to save space. Y ...ry encode data to save in the file name. But that was when I was into data saving more than I am today. Now I am more of a convict to [[User:ABC|ABC]]'s scho
    34 KB (5,823 words) - 06:51, 6 February 2011
  • ...tuation where the only way to compete is to use the interpreter. Preloaded data (like LittleBlackBook) also seems unfair to me, actually, but at least you ...years ago there was a vote on this and virtually everyone agreed that save data was okay, so LBB is in the clear in my view.
    11 KB (1,859 words) - 20:05, 3 January 2010
  • ...ate Point2Ds and pointing the gun at them, and Painting methods and saving data.
    4 KB (639 words) - 22:39, 14 June 2011
  • .... If we only save the data from the actual super nodes we might shrink the data size greatly. And this might also make the dynamic segmentation unecessary? ...is needed per se, but at least it would be interesting :-) without DS the data files could probably be smaller.
    28 KB (4,924 words) - 05:52, 8 October 2009
  • ...elongs to Aleph too. The energy-management is bad too, let's see if the PM-data can help me to chose a good firepower... -- [[rozu]] ...n is that it will get the same rating as version 0.31 :). I refused to use data files (at least for this version) so I'll have to give up some points again
    18 KB (3,152 words) - 05:39, 8 October 2009
  • == When to update data to paint...? == ...t if necessary. If I use these methods in the onPaint() handler, then the data will be recalculated within the onPaint() handler, and be up-to-date when i
    13 KB (2,176 words) - 07:38, 10 June 2009
  • ...be a superset of the two. For an import I would just pull in all of ABC's data (plus the Elo rankings, it would be nice not to have to recalculate those) ...the two systems relatively in sync. Duplicate checker or not, if all that data gets imported and we want to import some updates later on, it might crush t
    12 KB (1,993 words) - 09:40, 22 May 2009
  • ...rnBot to come back I could gather more points. other improvements are file saving, to get better results the first rounds, also important might be that I adj ...e and there, a bugfix or two, a speed-optimization, and I ditched the data-saving feature:
    20 KB (3,091 words) - 16:54, 16 October 2009
  • ...dea. In a way, this is similar to how a lot of wave surfers organize their data for movement (I know [[WaveSerpent]], [[CassiusClay]], and [[Dookious]] do I so wanna try this now, darn me and not saving Eclipse's installer. Seraphim surfs like this, though its base code is dama
    6 KB (1,088 words) - 21:28, 28 August 2017
  • ...ng tool to go with it in a few days time (it'll probably use the Flood 1.4 data format though... lazy. :p ) -- [[Jamougha]] It seems the grapher isn't receiving any data. The data is definitely there, because it get's displayed sometimes, and the only stu
    15 KB (2,715 words) - 23:06, 4 April 2011
  • ...conclusions just yet. I also just realized that ''both'' PW and DM do data saving... I'm actually not sure if that might throw off results or not (hopefully IIRC Raiko also saves data, so having 1000 battles in 1.6.1.4 vs. only 500 in Alpha9 would naturally f
    27 KB (4,410 words) - 15:27, 11 September 2009
  • Probably not what it means in graphics. =) [[Bee]] collects data into several stat buffers with different segmentations. These buffers are t ...re in the first one or two rounds. I came across it when implementing data saving/loading for BeeWT. It's about this function:
    18 KB (2,778 words) - 05:50, 8 October 2009
  • That got to 148, but i've added data saving now, so hopefully it will go up more. -- [[User:Tango|Tango]]
    7 KB (1,356 words) - 05:52, 8 October 2009
  • ...and something else for things like [[Selecting Fire Power]], [[Saving Gun Data]], [[Anti-Surfer Targeting]]. Then a page called "Targeting" like you descr ...nted as either one, like [[Anti-Surfer Targeting]] involving fast-decaying data. I think I'd like to just collapse all the subcategories, leaving just [[:C
    12 KB (1,851 words) - 18:46, 3 September 2011
  • ...7, 21.93. This is unacceptable variance. There is nothing in Ascendant's data directory, so I don't really know how to explain it. -- [[Simonton]] ...ing against CC, but that takes too long. However ... it's probably saving data, isn't it. That's bad. Running against Thorn right now for fast battles,
    12 KB (2,008 words) - 16:34, 13 July 2009
  • ...I'm guessing it would have made a huge difference, because LT/CT only use data at the time of fire. Just wondering, are you using a rollingAverage for you ...velocity, and weight it lower. And just to check, you are normalizing your data for each attribute to values between 0 and 1, not -1 and 1, right? Absolute
    15 KB (2,661 words) - 05:57, 8 October 2009
  • Added the score for [[Dookious]] 1.09 (with gun data saving off) over 30 seasons. -- [[Voidious]]
    8 KB (1,336 words) - 22:58, 25 January 2011
  • ...on. The weighting all happens at data gathering time. Then when I read the data out, in smoothedVisits(), I simply add them together.</nowiki> ...tle advantage to CC, but SS always gets 1 or 2 pts given more time - saved data... -- [[User:Axe|Axe]]
    29 KB (4,972 words) - 08:07, 8 October 2009
  • Thanks for saving that for me. I like to see what ground I've touched. =) 2063 now with 296 b ...s parameter to worry about! CC will now try to outrank RaikoMX without any data on disk. -- [[User:PEZ|PEZ]]
    25 KB (4,463 words) - 05:50, 8 October 2009
  • Data is from ScruchiPu ploted using RobocodeGLV014. The green dots are the predi Yes, the results are for the first 50 matches (no data stored previously). It takes no more than 10 round to have a good aiming ag
    32 KB (5,698 words) - 05:51, 8 October 2009
  • ...'t seem to be a browser issue. Clicking "Show X Replies" does not load the data into the page at all. -- [[User:PEZ|PEZ]] 18:40, 10 November 2011 (UTC) ...? I took another go at it and I think it should work now. I suspect it was saving the old depth limit in a user-specific override for some reason and I've by
    17 KB (2,703 words) - 22:29, 13 November 2011
  • ...Sorry for that, i´m taking it out from battle (no fair, since i use saving data...) -- [[Axe]] Plenty Of Data (preloaded). -- [[PEZ]]
    24 KB (3,944 words) - 10:36, 1 July 2010
  • ...in the EternalRumble. And would make me finally think seriously about data saving between battles. ;) ...rget and hits another bot (i didnt take that into account when getting the data) Anyone have any idea why nearly half my bullets are missing?? Puzzling...
    20 KB (3,486 words) - 10:34, 1 July 2010
  • ...give me 6 places and adding sorting of data (in fact - bug with using old data) give me 8 places. So i completly agree with Chase, that debugging it is ma ...ote an error.log on your RoboRumble client (/robots/.data/voidious/Diamond.data/)? I'm hoping -28.9 vs [[MoxieBot]] exposed my bug: [http://darkcanuck.net/
    33 KB (5,436 words) - 16:05, 30 September 2014
  • ...ks. Essentially, what a 'gun heat' dimension is, is a way to still include data from waves that you didn't actually fire, but bias against those results in ...orking on freaking flies. I can test Diamond's main gun on 1000 battles of data in ~3.5 minutes on my MacBook Pro 2.8GHz (dual core). Sadly, the new cluste
    28 KB (4,659 words) - 05:41, 14 February 2011
  • Graphs generated from [[FloodMini]]'s saved data (a hobby of mine lately) don't show quite as pretty of a curve in some plac ...1v1, 800x600 field, a typical 500 round result (i.e. not the best) with no data files before the start.
    51 KB (8,943 words) - 05:51, 8 October 2009
  • ...d it. In Robocode, we often create systems where we have several pieces of data that we combine together -- summing multiple buffers in a [[GuessFactor]] / ...ode, rarely is your data all independent, so you inherently weight certain data if you're not careful (eg, if you used velocity and lateral velocity). It c
    45 KB (7,555 words) - 05:51, 8 October 2009
  • Yay! Now with your non-data-saving gun we can further compare Dookious & Dookiton. -- [[User:Simonton|Simonton
    15 KB (2,641 words) - 05:50, 8 October 2009
  • ...ing page or similia.. so we have to update only WHAT we need WHEN we need, saving many time and resources. ...the two bots uploaded get updated, but the Elo algorithm requires a lot of data to do so. Right now there's a scaling problem where many simultaneous uplo
    20 KB (3,305 words) - 19:13, 31 October 2011
  • ...on freak? I felt more comfortable with Digital (one mistake mean corrupted data), not analog (can have some disort). I always add the asin() to my nano lin ..., that's outright wasteful. Actually, my anti-aliased VCS, while far lower data distortion than conventional VCS isn't as low-distortion as log-based techn
    46 KB (7,637 words) - 16:31, 12 June 2011
  • ...pies of the same flag over and over your server can have one of each flag, saving load time and upload bandwidth. ...like roborumble.org would have done). No need to scrape web pages for any data or struggle to find hosting for your bot. --[[User:Darkcanuck|Darkcanuck]]
    15 KB (2,410 words) - 00:36, 13 January 2014
  • ...ier fix. The short of it is that my targeting statistics and wave surfing data were garbage. With a quick repair I turned Ugluk's performance around and ...ble, a 1000 round battle gives you tainted information. My guns have more data to work with and will be firing more accurately, as will yours (though I've
    75 KB (13,190 words) - 10:42, 1 July 2010
  • ...to see some movement in the nano scene lately. I was pondering predefined data bots myself actually. I'm curious though, you say "Any perfect dodge stop a ...are improving so that this doesn't take too long. Just need 1 more set up data to finish up for the guess factors and then we'll put this bot back togethe
    45 KB (7,833 words) - 07:16, 10 June 2011
  • ...ll isn't too bad I think. At least as long as you haven't collected enough data to apply the brain surgery on. Quite often before the advice for people who ...nclined to pick one and stick to it. Especially in a microbot, where it's saving me enough codesize to introduce wall segmentation and finally thrash Sedan.
    19 KB (3,385 words) - 05:51, 8 October 2009
  • ...edge into the RoboRumble. And some bots have configurable options in their data files, like [[Shadow]] can be set not to fire. You really don't want to be ...d the normal rumble from folder 1 is should be okay. They will share saved data, and you only have to download new bots once, but that is the extent I woul
    32 KB (5,194 words) - 21:37, 15 August 2017
  • ...the time. Seems way too small a thing though. Removing all movement stats saving, doubt it helps much anyway, maybe even the opposite as it isn't using roll ...ge where I have the basics in place and can look at things such as dynamic data segmentation hopefully! -- [[Pulsar]]
    87 KB (15,213 words) - 05:51, 8 October 2009
  • ...y match, which is from catching the exception when trying to read in Bee's data file. But it successfully writes it each match, and that error doesn't rais ...itting" the enemy, and which tick I use for the GF0 angle and segmentation data.
    33 KB (5,938 words) - 05:50, 8 October 2009
  • That's a temporary thing -- I'm uploading a huge amount of data from [[User:ABC|ABC]]'s server which includes old participants. There's a Err... sorry my client reactivated some old melee bots due to old data lying around, seems they crave pairings now... plus a large number of recen
    80 KB (12,637 words) - 10:12, 17 March 2013
  • ...technique, e.g. [[GuessFactor|GuessFactors]]. Making every aspect of your data collection as accurate as possible is really important. Make sure all your ...very intermittent, I can't reproduce it every match. I tried clearing the data dir and I got it at round 5, but I think that was just coincidence. I reall
    38 KB (6,104 words) - 19:22, 3 October 2009