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  • ...Team battles should be partially broken now, so does some of the bots with Team capacity.
    376 bytes (68 words) - 09:57, 19 June 2021
  • ...eve "shooting the team with lowest energy" 2x1 strategy will dominate. One team is eliminated almost on luck, and the battle is decided between the remaini ...is not a problem in either meleerumble or teamrumble. But estimating it in team melee might be worth. This alone may change the game significantly... or no
    865 bytes (148 words) - 22:51, 28 May 2012
  • ...e. If you want to see what I mean, unzip the JAR and look at DuoLedByDroid.team and BlindMan.properties - the * in the version number means development ver ...correctly packages the bot.properties file to use the same version as the team version you specified. This seems like a bug (unless anyone knows why it sh
    1 KB (197 words) - 18:09, 17 March 2012
  • ...is it a subtle distinction between specific team-ups and totally wide-open bots? I kind of like the wiki package, though I also kind of thing it should be
    312 bytes (52 words) - 20:43, 20 March 2013
  • ...al stages of the round, which seems unlikely. And even if both bots on one team survive that long, I think how much energy they've retained from the "pure
    374 bytes (69 words) - 22:10, 28 May 2012
  • I was wondering: why there is no serious website, where You can upload your bots, create rankings and tournaments and just battle. Rumble is fine, but be se ...of You: do You want to have such web application? Possibility of uploading bots, instant fights, rankings, tournaments etc...
    588 bytes (100 words) - 15:24, 30 January 2014
  • ...meant for people to use and hoist, but I see no problem with collaborative bots.
    413 bytes (75 words) - 21:01, 20 March 2013
  • ...able to eek out a small amount of extra score, while against the stronger bots you're temporarily teaming up with, you have a lot of room to gain points b ...op bots already know they'll get about 50% against each other whether they team up or not, why not save that battle until the end and maximize the score vs
    1 KB (231 words) - 01:49, 30 June 2013
  • It would make a nice line of [[Melee]] bots, and the colors could be white-white-black. My team could be "DisciplesOfTheSnowDog", and my twin duel team would then have to be "ByTorAndTheSnowDog"(after the events of The Necroman
    295 bytes (48 words) - 17:20, 8 January 2013
  • * Consider the bots in a section, moving into one, moving away one, etc. * Take the section with the most bots and fire in that direction
    1 KB (202 words) - 09:39, 22 May 2009
  • ...end on that is broken to some degree. This frequently happens to bots with Team capacity.
    188 bytes (31 words) - 09:23, 19 June 2021
  • ...e rumble (like 5 teams of 2 bots each). Joining concepts of both melee and team/twin.
    139 bytes (26 words) - 20:18, 28 May 2012
  • My rumble client contaminated with a few bad bots: ...age: Can't load 'uji.SiberianKhatru 1.0' because it is an invalid robot or team.
    328 bytes (53 words) - 05:15, 25 February 2014
  • In movement, [[Bin Smoothing]] helps bots dodge bullets with a margin of safety. In guns, [[Bin Smoothing]] helps spot crowds in melee/team if combined with [[Shadow/Melee Gun|swarm targeting]]. In 1v1 I don't see a
    258 bytes (45 words) - 02:52, 23 November 2013
  • Many melee bots use [http://old.robowiki.net/robowiki?action=browse&id=Melee&revision=68 co ...ng against you, shoot power 3 bullets and it is toast. If there are 3 team bots ramming against you, you're toast.
    808 bytes (132 words) - 16:49, 29 June 2013
  • ...1.5/1.6 incompatibility bug in version 1.0.0, corrected in 1.0.1, and with team/duel versions in 1.0.2.
    814 bytes (136 words) - 16:25, 21 September 2012
  • ..."num rounds" line in the challenge file. And if your team JARs are in the bots/ dir, just specify them like you would a bot in the challenge file. So e.g.
    357 bytes (64 words) - 20:10, 30 September 2012
  • Every time I get the "invalid robot or team" error, I do the following: ...irectory. (That opening splash screen will take '''forever''' with so many bots. be patient.)
    376 bytes (65 words) - 17:33, 5 July 2012
  • ...retty effective even without directly dealing damage. So hypothetically, a team comprised of mostly (but not entirely) bullet shielding border sentries has
    452 bytes (72 words) - 04:39, 20 December 2018
  • ...cannot download. But there were a couple which report "an invalid robot or team". I have no clue what it means but I tend to blame my client, since they ar
    496 bytes (91 words) - 01:16, 26 September 2015

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