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  • 5 bots (teamrumble bots) 4 bots ([[DeltaSquad]])
    209 bytes (30 words) - 21:56, 28 May 2012
  • ..."pure melee" strategies somewhat. Although not in the same way as in twin duel. There is a catch though, since the API doesn´t tell you which bots from the opponents belong to the same team. Which is not a problem in eithe
    865 bytes (148 words) - 22:51, 28 May 2012
  • ...could also work in twin duel: take out the weak enemy then have your two bots shadow/shield each other until the enemy leader runs out of energy.
    185 bytes (35 words) - 23:28, 14 February 2013
  • It would make a nice line of [[Melee]] bots, and the colors could be white-white-black. My team could be "DisciplesOfTheSnowDog", and my twin duel team would then have to be "ByTorAndTheSnowDog"(after the events of The Nec
    295 bytes (48 words) - 17:20, 8 January 2013
  • ...n the same corner ganking on the lonely melee bot. But at the same time, 3 bots close together become tasty targets for swarm targeting from other 3 teams.
    533 bytes (86 words) - 21:35, 28 May 2012
  • ...Melee/Teams, but I do think if more people were building cross-divisional bots, such a ranking would be more interesting. =) ...e sets occasionally. Sometimes I think about building a [[MegaBot]] [[Twin Duel]] team, even if it couldn't compete in the rumble.
    723 bytes (126 words) - 21:00, 7 October 2011
  • ...n for this is so you can write automation code in the same language as the bots. But it also lets me do some of the heavy-lifting needed by most automation ...s. Note that simpletourney offers the same tourney functionality as [[Twin Duel/Tourney Runner]], but it's less code, everything's configurable at run-time
    2 KB (352 words) - 02:01, 5 December 2013
  • ...he other side and firing an onScannedRobot manually. I have it in a [[Twin Duel]] team somewhere, I could find it and share if you're interested. Oh, one more thing - a lot of [[Twin Duel]] teams do some very minimal team communication, and many of those are open
    4 KB (662 words) - 02:07, 22 June 2010
  • ...quite a while due to changes to the robocode.control API. (I ran the Twin Duel on Robocode 1.07 for a really long time.) ...of new code. I ran quite a few tests and all is working well. So I can run Twin Duels again if there's interest. And with [[User:VoidBot|VoidBot]], I could
    18 KB (3,066 words) - 02:43, 24 April 2010
  • Also, welcome to the wiki. =) Feel free to make a page for yourself and your bots. Good luck in the rumble! --[[User:Voidious|Voidious]] 21:25, 11 July 2009 ...s are: distance-squared to enemies, orthogonality to enemies, and how many bots you'd be the closest to (targeted by). I'll try to think about how to displ
    11 KB (1,748 words) - 13:21, 27 October 2009
  • ...ned: survival count should not necessarily total 35. It appears that when bots die on the same tick, they both get credited with a first place finish. -- '''ATTENTION!''' Someone has a bad participants list -- almost half the bots in the rumble have been removed! This is a very slow operation, especially
    20 KB (3,305 words) - 19:13, 31 October 2011
  • : if there are no other bots waiting, not a problem. But, my bot has been waiting for a bit to get to 2 ...le of thumb used to be maximum one release per day? There are quite a few bots in the nano & micro categories still below 2000 battles. If you're feeling
    44 KB (6,583 words) - 11:25, 5 July 2011
  • | title = Twin Duel Sub-pages | parent = Twin Duel
    41 KB (7,287 words) - 05:52, 8 October 2009
  • ...lready have [[DCBot]] and lots of [[:Category:Open Source Bots|open source bots]] that use DC, so there's no shortage of source material to learn from. I'm ...f? [[Random Movement]]? [[Wall Smoothing]]? [[Virtual Guns]]? Basic [[Twin Duel]]? Debugging graphics? "Advanced" [[Wave Surfing]]? Go-To Wave Surfing (*lo
    11 KB (1,928 words) - 16:54, 18 August 2009
  • ...the RoboWiki? Or just revive any interest in normal team battles or [[Twin Duel]]? --[[User:Voidious|Voidious]] 18:05, 15 March 2011 (UTC) ...of [[User:KID|KID]]. Mostly because when I started robocoding I downloaded bots randomly, two impressed me deeply [[Shadow]] and [[Gladiator]], so I have a
    8 KB (1,455 words) - 21:55, 16 March 2011
  • ...rsion of RoboRumble working! I've always felt a little bad about uploading bots but not contributing battles, and finally I'll be able to=)--[[User:CrazyBa Because doing well in the roborumble often involves crushing bad/old bots by a large percentage instead of beating strong new contenders, I started w
    22 KB (3,174 words) - 03:08, 13 April 2011
  • ...opics somewhere, like Twin Duel, large battle fields, Droids, "perceptual" bots. But of course that seems like a low priority. The programming of bots itself is pretty basic knowledge which even a ten year old could start doin
    15 KB (2,446 words) - 23:16, 1 August 2011
  • ...is quite clear and not all that subjective, if you ask me. Only submitting bots with hard-coded behaviors against DrussGT could have an impact, and such a ...to just start a separate participants list with only current and/or strong bots. Or even run a weekly tournament where each match is like best-of-99 or som
    44 KB (7,095 words) - 04:04, 22 August 2011
  • ...could be included? I think it would be nice to be able to easily see what bots are strong survivalists ;-) --[[User:Rednaxela|Rednaxela]] 23:42, 2 Decembe :: Nice. Now just to wait for all the bots to return so I can see how good 'RougeDC survival' really ranks in that...
    130 KB (20,892 words) - 19:29, 25 June 2012
  • Hi! What the heck happened to RR@H again? The main roborumble has only ~60 bots again... Otherwise, I uploaded Pugio 1.2 1 week ago and has only 120 battle ...res a few weeks before all nanobots have 1000 battles. Remember, 640 * 640 bots means a lot of battles! Pulsar's server has another issue. I don't know wha
    80 KB (12,637 words) - 10:12, 17 March 2013