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  • 7 bytes (1 word) - 10:59, 21 December 2013
  • P.S '''''what''''' data is saved
    137 bytes (28 words) - 23:30, 21 December 2013
  • 134 bytes (20 words) - 23:14, 21 December 2013
  • ...only using this to get data for experimentation and debugging, not to save data between battles in the rumble.
    120 bytes (22 words) - 23:24, 21 December 2013
  • 90 bytes (13 words) - 23:29, 21 December 2013
  • 32 bytes (6 words) - 23:34, 21 December 2013
  • (and, as is mentioned on [[Saving Gun Data]] of course you can adjust the write quota)
    808 bytes (102 words) - 07:22, 21 December 2013
  • ...ff in, robocode stops the bot. I am trying to create a file in the robot's data directory, but I must be doing something wrong. How do you specify a path t
    337 bytes (69 words) - 06:33, 21 December 2013
  • 64 bytes (10 words) - 03:36, 13 October 2017
  • Anyway, since kd-trees are already learning super fast, maybe saving data is only very useful for the first 4 shots ;) Anyway, using saved data could always make the evaluation harder, since your score is increasing ove
    617 bytes (98 words) - 04:35, 13 October 2017
  • ...ns to file. You can look at them for examples. They don't however read any data back.
    158 bytes (30 words) - 21:22, 12 October 2017
  • Saving data between battles seems to be something that a lot of old bots did, but it's Does anybody have a currently working code snippet for saving data?
    297 bytes (53 words) - 20:25, 12 October 2017
  • 0 bytes (0 words) - 06:33, 21 December 2013
  • Can I save data between rounds in the static variables of other classes other than my main
    103 bytes (19 words) - 21:45, 6 October 2011
  • 268 bytes (47 words) - 21:55, 6 October 2011
  • 4 bytes (1 word) - 21:56, 6 October 2011
  • I found the saved data in <robocode>/robots/.data/<package>/<botname>.data/, where there seems to be no version numbers ;/ ...jar, what happens if I run different versions of it with different default data directory?
    443 bytes (77 words) - 17:43, 12 October 2017
  • ...ease one version, which saves data, then the next version would start with data on all bots and could get a higher score.
    365 bytes (65 words) - 21:25, 12 October 2017
  • ...test older versions, and the latter will at some point drain all your data saving capacity, and you have to back to the former again. Both works unnaturally.
    410 bytes (71 words) - 04:25, 13 October 2017
  • Just tested it, the data files from jar is copied every time it loads to override the older versions
    448 bytes (81 words) - 05:27, 13 October 2017

Page text matches

  • ...I gather data fast enough to be useful or how do I perform well with small data sets. For instance I would assume that wave surfers would perform better af ...e-populate any of your data at the start of a match even if you don't save data about specific robots?
    445 bytes (83 words) - 16:21, 18 March 2013
  • Saving data between battles seems to be something that a lot of old bots did, but it's Does anybody have a currently working code snippet for saving data?
    297 bytes (53 words) - 20:25, 12 October 2017
  • Have a look at [[Saving Gun Data]]
    34 bytes (7 words) - 15:33, 27 November 2013
  • And not trying to discourage you from saving data - if it's interesting to you and there's points to be had, go for it! ...improvement getting hidden by fluctuations in the performance of your data saving.
    323 bytes (61 words) - 15:39, 18 March 2013
  • From round to round, the proper way to keep data is via use of a static variable in your robot. This is done in almost all r ...t worth it IMO. (I'd even go so far as to say that personally I think data saving shouldn't be allowed in the Rumble because of how it makes scores less stab
    1 KB (210 words) - 15:49, 27 November 2013
  • ...robot.database and .data after every season, so they get rebuilt and saved data is cleared. That would be a very nice option to have. Are you using RoboRes
    330 bytes (60 words) - 17:20, 11 September 2011
  • In GuessFactorTargeting, a SuperNode is a bin that carries far more data than most bins do. For example, even though [[CassiusClay/Bee|Bee]] has 125 ...ng % of total visits. At the end of the match, it prints data on what it's saving to the console, for anyone that's curious about this stuff. Here's a match
    1 KB (169 words) - 09:46, 22 May 2009
  • ...tenths of an APS point in the next version of [[Gilgalad]] by adding data saving.
    113 bytes (23 words) - 15:59, 7 March 2013
  • ...a patched version of robocode to allow unlimited data saving only from my data recording bot. Anyway a normal robocode with debug mode on is sufficient to
    332 bytes (63 words) - 09:23, 21 March 2019
  • ...rgeting. My bot does save data during a battle between rounds using static data but it doesn't currently save it between battles. I'll prioritise fast learning over saving data to disk for the moment although I could probably save virtual gun hit rates
    515 bytes (88 words) - 16:05, 27 November 2013
  • Anyway, since kd-trees are already learning super fast, maybe saving data is only very useful for the first 4 shots ;) Anyway, using saved data could always make the evaluation harder, since your score is increasing ove
    617 bytes (98 words) - 04:35, 13 October 2017
  • ...because because unlike randomized ones, that would ''really'' confuse data saving robots by giving them polluted results.
    344 bytes (49 words) - 19:15, 11 September 2011
  • ...nds, and the twinduelrumble (800X800) is 75 rounds (with all forms of data-saving between matches banned).
    210 bytes (27 words) - 15:56, 18 March 2013
  • ...when the same rr@h client runs CC the second time. Something with loading data I guess, but I didn't see it when testing. Maybe my save files have grown t ...ts own 200k of filespace. I'm guessing you'd want to be careful when data *saving*, not loading, as that is when there will be problems. Maybe you run out of
    2 KB (256 words) - 00:21, 8 November 2011
  • ...aves data. Rather test against RaikoMicro, or do something about that data-saving, like modifying Raiko or deleting the files each time.
    529 bytes (92 words) - 11:56, 21 June 2013
  • :I finally succeeded at increasing the data file quota to 20MB and will probably increase it even more when I turn back :The only problem I have now is that robocode truncates my data files if I finish the battle at max TPS.
    407 bytes (78 words) - 10:19, 21 March 2019
  • ...ading? If it's the saving / pre-loading, I use WT concepts in the gun data saving in [[Dookious]], so you could take a look there. (Check dgun/MainGunHighBuf ...f [[Super Nodes]] in its method of data saving. This lets it save relevant data for 80-90% of the enemy's movements in a very small file, usually under 1kb
    2 KB (341 words) - 19:36, 19 May 2009
  • ...t, save data and that could have influence on the outcome. Do you use data-saving bots in your testbed and if so, how do you arrange that every version start
    604 bytes (103 words) - 16:39, 11 September 2011
  • ...test older versions, and the latter will at some point drain all your data saving capacity, and you have to back to the former again. Both works unnaturally.
    410 bytes (71 words) - 04:25, 13 October 2017
  • (and, as is mentioned on [[Saving Gun Data]] of course you can adjust the write quota)
    808 bytes (102 words) - 07:22, 21 December 2013

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