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  • * <strike>Create utility to import battle files (and ratings) from other servers.</strike> ...o supply more verification data (especially <strike>version</strike>, # of bots, <strike># of teams</strike>, perhaps codesize?).
    2 KB (239 words) - 07:00, 17 August 2009
  • ...mart battle selection. After running 2 battles against each bot (or set of bots), tries to select the battle that will increase the overall score accuracy *** If number of bots is > number of threads, only one instance of a battle configuration is sche
    4 KB (521 words) - 21:26, 30 September 2012
  • ...ar file. This can mean two instances of one bot that is under 2000, or two bots that total under 2000, including shared code. ...been explored before; another goal was to force participants to create new bots instead of simply adapting existing ones. After some discussion, a [[surviv
    6 KB (867 words) - 23:38, 24 October 2017
  • FloodGrapher is a graphing utility to help people optimize their movement against [[GuessFactor Targeting]]. I ...oodMini before even being tested against other bots, which meant that many bots were somewhat optimized specifically against FloodMini, which doesn't do mu
    8 KB (1,246 words) - 06:41, 6 March 2018
  • :* Stay far away from other bots. :* Stay perpendicular to other bots.
    6 KB (929 words) - 21:45, 1 October 2017
  • ## Utility collection for all calculations ...n the time until impact, the graph can then be translated according to the bots current heading. From there I project a curve onto the graph which represe
    2 KB (382 words) - 22:03, 27 August 2009
  • RoboRunner is a command line utility. If you prefer to use a GUI, take a look at [[User:Skotty|Skotty]]'s excell * Copy some bots into roborunner/bots. JARs will be copied, if necessary, into the robots directory of each Roboc
    3 KB (508 words) - 21:01, 16 September 2017
  • ...ement|Ram Bots]] out there, and doesn't even use any special cases for Ram Bots or close range. Not even normal [[Dive Protection]]. ...is certainly nothing to scoff at... Used to be 12th before a flood of new bots mixing everything up.
    5 KB (669 words) - 21:21, 28 August 2017
  • There are a few typical utility functions: ...mall melee bots as far as firepower is concerned, but not as aggressive as bots with a dependable gun. One feature that's worth pointing out is that <code>
    4 KB (745 words) - 22:29, 24 October 2017
  • : As far as the individual bots, well <nowiki>LunarLeader</nowiki> was obvious and I liked the rhythm of it : Well, it shares a little utility code from my unreleased monster [[Gwynfor]]. Besides that? All from scratch
    5 KB (723 words) - 20:06, 2 August 2017
  • ...with your friends in real time over the Internet. But you can upload your bots to places such as GitHub or Dropbox, and join any of the existing competiti ; '''I have seen that many bots are packaged into ".jar" files. How do I package my bot?'''
    21 KB (3,524 words) - 11:32, 12 December 2017
  • ...of data and scheme, so that it can be extended to analyze data from other bots. ...herGUI extends JFrame</tt> : This is the container for the entire Graphing utility. It contains mainly a <tt>GraphDisplayer</tt>, a <tt>JDesktopPane</tt>, an
    10 KB (1,503 words) - 23:30, 4 April 2011
  • ...ase for any new tournaments anyone wants to try and run. It is also a good utility for testing Twin Duel battles in batch, since [[RoboResearch]] doesn't supp
    21 KB (1,514 words) - 00:00, 25 October 2017
  • ...sification algorithm is not the only important part of a gun. But many top bots have the rest of their gun code polished to a point where classification is * '''dibed25_2.1.0.zip''' (2.1 GB) - 4 seasons of R2.1.0 vs a field of 493 bots across the whole range of the RoboRumble General 1v1 population.
    11 KB (1,670 words) - 19:28, 4 February 2017
  • ...ssing pairings have top priority, then single battle pairings, followed by bots needing a score update after the participants list has changed ...new bots, has also filled in a lot of low battle count pairings for older bots
    15 KB (2,213 words) - 22:42, 13 November 2011
  • ...er 2,000 code bytes. That means two of one bot that is under 2,000, or two bots that total under 2,000. (Note that they ''can'' share classes / code.) ...force us to create new bots, instead of just entering our best 1v1 / melee bots into a tourney style competition. The best idea I've had is to try some 2v2
    20 KB (3,652 words) - 00:01, 25 October 2017
  • ...ds or so, but MoOOo always starts out with a big score advantage over most bots in the first few dozen rounds of the battle. This just goes to show how fas ...explains why the new Fractal could tear the old one to shreds), but to any bots that don't always shoot power 3, it would create a massive spike in its for
    27 KB (4,777 words) - 04:14, 14 August 2009
  • ...loyed whenever a wave is available, which is most of the time against most bots. The random selection is performed once during coding using a quick utility I wrote, so each time DrussGT runs it will have the same performance.
    23 KB (3,831 words) - 23:31, 28 August 2017
  • [[Category:Bots|XanderCat]] ...code size and fully utilize the Xander Painting Framework and Xander File Utility (removing any old code that the new frameworks can take over for).
    50 KB (7,463 words) - 01:32, 9 April 2017
  • ...er framework is an AdvancedRobot framework that makes it easy to build new bots by combining different guns, radars, and drives. It is based on an abstrac A '''FactorArrays''' utility class provides static methods for common factor array functions such as con
    28 KB (4,139 words) - 19:01, 16 April 2017