Difference between revisions of "Starrynte/Melee Evaluator Source"

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(Created page with '<pre> package Put_Your_Package_Here; import robocode.*; import java.util.Vector; public class MeleeEvaluate { static private double rating[][]; //holds the ratings static priv…')
 
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<pre>
 
package Put_Your_Package_Here;
 
import robocode.*;
 
import java.util.Vector;
 
  
public class MeleeEvaluate
 
{
 
static private double rating[][]; //holds the ratings
 
static private int currentStage; //the stage we're in
 
static private int totalOthers; //total other bots (in the beginning of the battle)
 
static private double tmpeval;
 
/*
 
* Ratings:
 
*    Survival: The average energy gain during a stage
 
*    Hitrate: The average hitrate during a stage
 
*    Infliction: The average damage inflicted during a stage
 
*    Damage: The average damage encountered during a stage
 
*    Survival up through a stage: How often you survive up to and through an ENTIRE stage
 
*    Survival in a stage only: How often your survive in one SINGLE stage
 
*    Skipped turns: The average number of skipped turns during a stage
 
*    Hit walls: The average number of wall hits during a stage
 
*
 
*/
 
static private AdvancedRobot robot; //the robot
 
static private int[] bulletsFired; //bullets fired so far, by stage
 
static private int[] rounds; //number of rounds in each stage
 
static private int stages; //total stages
 
static private final int NUMSTATS=7; //number of ratings
 
int others=10; //robot.getOthers(): to prevent multiple printing up stats at the end of a battle
 
 
 
public MeleeEvaluate(){
 
throw new RuntimeException("YOU MUST SPECIFY EXACTLY ONE (1) ADVANCED ROBOT AS A PARAMETER!");
 
}
 
 
public MeleeEvaluate(Robot robot){
 
this();
 
}
 
 
public MeleeEvaluate(AdvancedRobot bot){
 
currentStage=0;
 
if(rating==null){
 
stages=(int)Math.ceil((bot.getOthers()+1)/2);
 
rating=new double[stages][NUMSTATS];//5 default stages (98,76,54,32,1) ... with ratings described above
 
bulletsFired=new int[stages];//see above
 
rounds=new int[stages];//see above
 
}
 
 
robot=bot;
 
this.currentStage=0;
 
this.totalOthers=this.others=bot.getOthers();
 
//this.others=bot.getOthers();
 
}
 
 
public void execute(){
 
if(this.others>-1 || robot.getOthers()>0){//the next 3 lines of code, including this one, along with the last one in this function, prevent multiple printing of stats
 
this.others=robot.getOthers();
 
}
 
Vector v=robot.getAllEvents();
 
for(int i=0,size=v.size();i<size;i++){
 
Object obj=v.get(i);
 
if(obj instanceof DeathEvent){ onDeath((DeathEvent)obj); continue; }
 
if(obj instanceof RobotDeathEvent){ onRobotDeath((RobotDeathEvent)obj); continue; }
 
if(obj instanceof SkippedTurnEvent){ rating[currentStage][5]++; continue; }
 
if(obj instanceof HitByBulletEvent){ onHitByBullet((HitByBulletEvent)obj); continue; }
 
if(obj instanceof BulletHitEvent){ onBulletHit((BulletHitEvent)obj); continue; }
 
if(obj instanceof BulletMissedEvent){ onBulletMissed((BulletMissedEvent)obj); continue; }
 
if(obj instanceof HitRobotEvent){ onHitRobot((HitRobotEvent)obj); continue; }
 
if(obj instanceof HitWallEvent){ rating[currentStage][6]++; continue; }
 
if(obj instanceof BulletHitBulletEvent){ onBulletHitBullet((BulletHitBulletEvent)obj); }
 
}
 
 
if(this.others==0){ rating[currentStage][4]++; onDeath(null); this.others=-1; }
 
}
 
 
private static void onRobotDeath(RobotDeathEvent e){
 
int tempStage=currentStage;
 
currentStage=(totalOthers - robot.getOthers())>>1; //currentStage with 10 bots: 9,8 - 0 | 7,6 - 1 | 5,4 - 2 | 3,2 - 3 | 1 - 4
 
if(tempStage+1==currentStage && robot.getOthers()>0){ //if the stage changed AND there are robots left (no robots left handled later)
 
rating[tempStage][4]++; //update survival stage
 
rounds[currentStage]++;
 
}
 
}
 
 
private static void onHitByBullet(HitByBulletEvent e){
 
tmpeval=(((tmpeval=e.getBullet().getPower())>1) ? (tmpeval*4) + (2*(tmpeval-1)):tmpeval*4);
 
rating[currentStage][0]-=tmpeval; //update survival using formula
 
rating[currentStage][3]+=tmpeval; //update damage using formula
 
}
 
 
private static void onBulletHit(BulletHitEvent e){
 
tmpeval=e.getBullet().getPower();
 
rating[currentStage][0]+=tmpeval*2; //update survival: you lose <power> amount of energy for shooting, but you get 3*<power> energy back
 
rating[currentStage][1]=((rating[currentStage][1]*((double)bulletsFired[currentStage]))+1)/(++bulletsFired[currentStage]); //update hitrate: first calculate the bullets hit based on hitrate before, then update new hitrate and bullets fired
 
rating[currentStage][2]+=((tmpeval>1) ? (tmpeval*4) + (2*(tmpeval-1)):tmpeval*4); //update damage inflicted using formula
 
}
 
 
private static void onBulletMissed(BulletMissedEvent e){
 
rating[currentStage][0]-=e.getBullet().getPower(); //update survival: energy expended for firing
 
rating[currentStage][1]=(rating[currentStage][1]*((double)bulletsFired[currentStage]))/(++bulletsFired[currentStage]); //update hitrate: first calculate the bullets hit based on hitrate before, then update new hitrate and bullets fired
 
}
 
 
private static void onBulletHitBullet(BulletHitBulletEvent e){
 
rating[currentStage][0]-=e.getBullet().getPower(); //update survival: energy expended for firing
 
//don't need to update hitrate: bulletHitBullet isn't entirely your fault
 
}
 
 
private static void onHitRobot(HitRobotEvent e){
 
rating[currentStage][0]-=0.6d; //update survival: robot loses 0.6 energy
 
rating[currentStage][2]+=0.6d; //update infliction: hit robot loses 0.6 energy
 
rating[currentStage][3]+=0.6d; //update damage: i lose 0.6 energy
 
}
 
 
private static void onDeath(DeathEvent e){
 
rounds[0]++;
 
printStats();
 
}
 
 
public double[][] getRawStats(){
 
return rating;
 
}
 
 
public double[][] getStats(){
 
double[][] stats=rating;
 
int round=robot.getRoundNum()+1;
 
for(int i=0;i<stages;i++){
 
for(int j=0;j<NUMSTATS;j++){
 
if(j==1){ continue; } //don't average over round for hitrate
 
stats[i][j]/=round;
 
}
 
}
 
return stats;
 
}
 
 
 
public static void printStats(){
 
final int round=robot.getRoundNum()+1;
 
robot.out.println();
 
for(int i=0;i<stages;i++){
 
robot.out.println("Stage " + (i+1) + ":");
 
robot.out.println("Average energy gain: " + (rating[i][0]/round));
 
robot.out.println("Average hitrate: " + rating[i][1]);
 
robot.out.println("Average inflicted damage: " + (rating[i][2]/round));
 
robot.out.println("Average damage encountered: " + (rating[i][3]/round));
 
robot.out.println("Average survival up through this stage: " + (rating[i][4]/round));
 
robot.out.println("Average survival in this stage only: " + (rating[i][4]/rounds[i]));
 
robot.out.println("Average skipped turns: " + (rating[i][5]/round));
 
robot.out.println("Average wall hits: " + (rating[i][6]/round));
 
}
 
}
 
 
}
 
</pre>
 

Latest revision as of 03:13, 15 September 2009