Difference between revisions of "SuperSittingDuck"

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== '''April Fools!!!''' ==
+
SuperSittingDuck is part of the [[Super Sample Bots]] set by [[CrazyBassoonist]]. These robots are intended to provide new robocoders with a new challenge after beating all of the sample robots. This robot was intended as an April Fools joke.
 
 
 
 
 
 
 
 
 
 
SuperSittingDuck is part of the Super Sample Bots set by CrazyBassoonist. These robots are intended to provide new robocoders with a new challenge after beating all of the sample robots.
 
 
 
  
 
== Movement ==
 
== Movement ==
 
SuperSittingDuck moves to the enemy and stays at a close distance, then goes and cries in a corner of the field if it gets hit too much.
 
SuperSittingDuck moves to the enemy and stays at a close distance, then goes and cries in a corner of the field if it gets hit too much.
 
  
 
== Targeting ==
 
== Targeting ==
 
None.
 
None.
 
  
 
== Code ==
 
== Code ==

Revision as of 19:29, 9 August 2017

SuperSittingDuck is part of the Super Sample Bots set by CrazyBassoonist. These robots are intended to provide new robocoders with a new challenge after beating all of the sample robots. This robot was intended as an April Fools joke.

Movement

SuperSittingDuck moves to the enemy and stays at a close distance, then goes and cries in a corner of the field if it gets hit too much.

Targeting

None.

Code

package wiki.SuperSampleBot;
import robocode.*;
import java.awt.Color;

/**
 * SuperSittingDuck - a SuperSampleBot by CrazyBassoonist
 */
public class SuperSittingDuck extends AdvancedRobot{
	int enemyHits;
	boolean	goCryInCorner;
	/**
	 * run: SuperSittingDuck's default behavior
	 */
	public void run() {
		/**
		*set the colors
		*/
		setBodyColor(Color.yellow);
		setGunColor(Color.yellow);
		do{
			turnRadarRightRadians(Double.POSITIVE_INFINITY);
		}while(true);
	}
	public void onScannedRobot(ScannedRobotEvent e){
		double absBearing=e.getBearingRadians()+getHeadingRadians();
		double robotForce=5*(e.getDistance()-100);
		/*
		*If we get hit too much, go cry in the corner.
		*/
		if(goCryInCorner){
			turnRight(90-getHeading());
			ahead((getBattleFieldWidth()-getX())-20);
			turnRight(0-getHeading());
			ahead((getBattleFieldHeight()-getY())-20);
		}
		/*
		*Otherwise go towards the other robot and don't fire at him
		*/
		else{
			setAhead(robotForce);
			setTurnRightRadians(robocode.util.Utils.normalRelativeAngle(absBearing-getHeadingRadians()));
		}
		setTurnRadarRightRadians(robocode.util.Utils.normalRelativeAngle(absBearing-getRadarHeadingRadians()));
	}
	public void onHitByBullet(HitByBulletEvent e){
		/*
		*Find out how much the enemy has hit us...
		*/
		enemyHits++;
		if(enemyHits==4){
			System.out.println("Oh, the shame of losing!");
			goCryInCorner=true;
		}
	}
	
}