Talk:Dookious/DookiLightning

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Revision as of 16:32, 5 May 2009 by Darkcanuck (talk | contribs) (there's a tutorial)
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Personal to-do for this page:

  • Revise "Additional Information" to be more up to date and move it to the top under "How it works" subheading. Include more technical information about my gun system.
  • Make the tables use smaller fonts.
  • Add more recent TC scores.

--Voidious 19:49, 14 November 2007 (UTC)

"VirtualBullets are synchronized with real bullets, as opposed to being fired every tick." Hmm, the movement I was planning is like this. What I want to do for PwnBot is to sorta kinda use Guess Factor Targeting except against me and with a twist. If a real bullet hits me, the closest virtual bullet gets the score, (I don't know any other way of recording if whatever angle works or not) like when I hit an enemy with a real guess factor gun. It will try to simulate bullets, matching up closer and closer to the opponent's gun, and then dodge these simulated bullets, (hopefully) eventually making the robot dodge every one. If using the closest virtual bullet on onBulletHit is the only way of recording, the information decay rate would probably have to be very low, because otherwise once the robot is able to dodge the bullets he'd forget all that he'd learned. New data would have to replace old data. I'm sure there's SOME concept that's identical to this, I mean, all of you geniuses have thought of everything to think of and now it seems like there's no totally new and good strategies that people make that hasn't already been invented, but oh well, if I can do it, it's my idea, whether it's new or not, if I finish it, it's like I did it myself! (Sort of =D) I'm not going to be so pessimistic anymore. --Awesomeness 01:58, 5 May 2009 (UTC)

What you describe, is basically traditional method of bullet prediction as used in Wave Surfing really and is used for almost all top-level bots. Well, except that traditional Wave Surfing doesn't just dodge the most probable bullet location, but dodges all reasonably likely locations and uses Waves to replace Virtual Bullets (see "Precursors to waves" section). Good job coming up with it though :) --Rednaxela 05:00, 5 May 2009 (UTC)
Voidious just migrated the Wave Surfing Tutorial if you need help implementing your idea... --Darkcanuck 15:32, 5 May 2009 (UTC)