View source for Talk:Firestarter
|Thread title||Replies||Last modified|
|Will we have a new king?||9||20:10, 2 October 2017|
|Roborumble participants||1||09:33, 7 August 2017|
|One on One Scores Down?||2||17:19, 6 August 2017|
|1.3||4||18:51, 1 August 2017|
|Wow!||5||17:15, 17 July 2017|
Maybe after those last pairings and a few more battles (to make sure) we can yell "Long live the King!" again? :P
Congrats on the last improvements, Firestarter is now turning into a monster both in 1v1 and melee!
Just noticed that there are some tough match-ups remaining, though. If it's not today, pretty sure it will be soon enough :)
Thanks! Yeah, the melee difference between Firestarter and Neuromancer is small now. My next task will be to improve the 1vs1 score against top bots. I saw Knight beats a lot of strong bots quite easily already, congratulations on that :)
just noticed that Firestarter is just 0.06 APS behind Neuromancer! Congratulations on that improvement after your hard work! And it's also escalating very fast in 1v1! Great work, man!
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One on One scores are worser than the previous version. Do you know why is it like that?
I optimized the energy management for melee, so maybe Firestarter is too survivalist in One on One, not inflicting enough damage to score well, and I might have to create a different energy management for One on One. Not sure though, there might be other reasons.
Great result with 1.3! I might have to dust off my Neuromancer code again ;-)
Any idea what caused the improvements? Were you skipping a lot of turns before?
Thanks, we'll see, Neuromancer is still ahead by a big margin :P
Yeah, the gun was slow and it usually skipped a few turns per round, but I didn't expect it to make such a big difference. I also added a dynamic energy management dependent on estimated hit probability.
I really like just hearing that that's even conceivable to you still. =) It actually crossed my mind pretty recently, but I don't think it's likely to happen for me any time soon.
I have all my code setup to work with a simple build script, so it is fairly easy to get it up again. Although I've gotten lazy with IDEs that do indexing, which I never used before, so maybe I should try to get that working first. Neuromancer needs a bit of cleanup, and its multi-wave surfing in non-melee situations is very... CassiusClay shall we say =). No branching, which is something I'd like to change, but somehow still not skip turns.
Just wanted to say congrats on a really amazing result! At the moment, you are in 4th, but really not far at all from 2nd place. Excited to see where it settles.
I agree, this is a very impressive result. My Melee chops are seriously lacking, so it's even more impressive to me.
Thank you guys! Yeah, I am very happy about the result. Hopefully it can be improved some more, since I still have a lot of tweaking ideas.
Congratulations! Looks like you have a record of the fastest arrival to the top. Looking forward to see the improved version of the bot.