http://robowiki.net/w/index.php?title=Talk:GravityWave/Tests/Archive_June182009&feed=atom&action=historyTalk:GravityWave/Tests/Archive June182009 - Revision history2024-03-29T09:59:10ZRevision history for this page on the wikiMediaWiki 1.34.1http://robowiki.net/w/index.php?title=Talk:GravityWave/Tests/Archive_June182009&diff=16853&oldid=prevRednaxelaBot: Using <syntaxhighlight>.2010-07-01T08:34:20Z<p>Using <syntaxhighlight>.</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Yea, GravityWave does try to get close (within 200 pixels). I tried to weigh the Array with distance, no change. I also tried to pre-buffer the Array with this:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Yea, GravityWave does try to get close (within 200 pixels). I tried to weigh the Array with distance, no change. I also tried to pre-buffer the Array with this:</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><<del class="diffchange diffchange-inline">pre</del>></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><<ins class="diffchange diffchange-inline">syntaxhighlight</ins>></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>System.out.print("Creating HOT Buffer... ");</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>System.out.print("Creating HOT Buffer... ");</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>for(int x = 0; x < 13; x++) {</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>for(int x = 0; x < 13; x++) {</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>System.out.println("Done.");</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>System.out.println("Done.");</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div></<del class="diffchange diffchange-inline">pre</del>></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></<ins class="diffchange diffchange-inline">syntaxhighlight</ins>></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>So the closer he got, the heavier the danger weighed, I believe. The only thing is, GravityWave is always within 200/300 pixels of the enemy. He's also really stupid and tries to squeeze between the robot and the wall... So I'm guessing that I need to add in some sort of something to fix it... i just don't know what's wrong. --[[User:J Litewski|Jacob Litewski]] 20:56, 15 June 2009 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>So the closer he got, the heavier the danger weighed, I believe. The only thing is, GravityWave is always within 200/300 pixels of the enemy. He's also really stupid and tries to squeeze between the robot and the wall... So I'm guessing that I need to add in some sort of something to fix it... i just don't know what's wrong. --[[User:J Litewski|Jacob Litewski]] 20:56, 15 June 2009 (UTC)</div></td></tr>
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</table>RednaxelaBothttp://robowiki.net/w/index.php?title=Talk:GravityWave/Tests/Archive_June182009&diff=8629&oldid=prevJ Litewski: moved Talk:GravityWave/Tests to Talk:GravityWave/Tests/Archive June182009: Restarted code to work out bugs before adding new features.2009-06-18T21:30:33Z<p>moved <a href="/wiki/Talk:GravityWave/Tests" title="Talk:GravityWave/Tests">Talk:GravityWave/Tests</a> to <a href="/wiki/Talk:GravityWave/Tests/Archive_June182009" title="Talk:GravityWave/Tests/Archive June182009">Talk:GravityWave/Tests/Archive June182009</a>: Restarted code to work out bugs before adding new features.</p>
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</table>J Litewskihttp://robowiki.net/w/index.php?title=Talk:GravityWave/Tests/Archive_June182009&diff=8546&oldid=prevNat: simple dive protection2009-06-17T11:04:07Z<p>simple dive protection</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>I found out why GravityWave is sucking so much. If it's wallsmoothing, it doesn't factor in where the enemy is at, and if the enemy is close to the wall, it'll turn into him. I'm going to try and reverse wallsmooth (aka, turn counter-clockwise) if GravityWave is Close to the enemy (within 300 pixels should do). Hopefully this works. --[[User:J Litewski|Jacob Litewski]] 16:56, 16 June 2009 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>I found out why GravityWave is sucking so much. If it's wallsmoothing, it doesn't factor in where the enemy is at, and if the enemy is close to the wall, it'll turn into him. I'm going to try and reverse wallsmooth (aka, turn counter-clockwise) if GravityWave is Close to the enemy (within 300 pixels should do). Hopefully this works. --[[User:J Litewski|Jacob Litewski]] 16:56, 16 June 2009 (UTC)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>I think you might need [[<del class="diffchange diffchange-inline">Drive </del>Protection]] =) For the ccw wallsmooth, IIRC [[Dookious]] does this if enemy is at around 75px or so. &raquo; <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | [[User_talk:Nat|Talk]]</span> &raquo; 17:00, 16 June 2009 (UTC)</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>I think you might need [[<ins class="diffchange diffchange-inline">Dive </ins>Protection]] =) For the ccw wallsmooth, IIRC [[Dookious]] does this if enemy is at around 75px or so. &raquo; <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | [[User_talk:Nat|Talk]]</span> &raquo; 17:00, 16 June 2009 (UTC)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Yea, I know I do, it's just I haven't figured out how to do it yet. I'm testing my new wallsmoothing hack, and so far it looks like it's doing it's job. GravityWave is also not getting as close to the enemy too, which was another problem he had. Now, if the results look promising, I'm going to polish things up, refine a couple of other things (like scan retention limits and no-wave movements), and work on improving the Wavesurfing, since it's currently using very simple logic to detect and dodge bullets. --[[User:J Litewski|Jacob Litewski]] 17:56, 16 June 2009 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Yea, I know I do, it's just I haven't figured out how to do it yet. I'm testing my new wallsmoothing hack, and so far it looks like it's doing it's job. GravityWave is also not getting as close to the enemy too, which was another problem he had. Now, if the results look promising, I'm going to polish things up, refine a couple of other things (like scan retention limits and no-wave movements), and work on improving the Wavesurfing, since it's currently using very simple logic to detect and dodge bullets. --[[User:J Litewski|Jacob Litewski]] 17:56, 16 June 2009 (UTC)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">: A simple way to do Dive Protection (link above corrected) is to divide the danger by distance^4 ([[Komarious]]'). &raquo; <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | [[User_talk:Nat|Talk]]</span> &raquo; 11:04, 17 June 2009 (UTC)</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Nice Going ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Nice Going ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Nice going, certainly improving. Just remember, it's probably far from bug-free until that 1566 turns into 150, or even 50 ;) --[[User:Rednaxela|Rednaxela]] 18:50, 16 June 2009 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Nice going, certainly improving. Just remember, it's probably far from bug-free until that 1566 turns into 150, or even 50 ;) --[[User:Rednaxela|Rednaxela]] 18:50, 16 June 2009 (UTC)</div></td></tr>
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</table>Nathttp://robowiki.net/w/index.php?title=Talk:GravityWave/Tests/Archive_June182009&diff=8514&oldid=prevRednaxela: /* Nice Going */ new section2009-06-16T18:50:37Z<p><span dir="auto"><span class="autocomment">Nice Going: </span> new section</span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Yea, I know I do, it's just I haven't figured out how to do it yet. I'm testing my new wallsmoothing hack, and so far it looks like it's doing it's job. GravityWave is also not getting as close to the enemy too, which was another problem he had. Now, if the results look promising, I'm going to polish things up, refine a couple of other things (like scan retention limits and no-wave movements), and work on improving the Wavesurfing, since it's currently using very simple logic to detect and dodge bullets. --[[User:J Litewski|Jacob Litewski]] 17:56, 16 June 2009 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Yea, I know I do, it's just I haven't figured out how to do it yet. I'm testing my new wallsmoothing hack, and so far it looks like it's doing it's job. GravityWave is also not getting as close to the enemy too, which was another problem he had. Now, if the results look promising, I'm going to polish things up, refine a couple of other things (like scan retention limits and no-wave movements), and work on improving the Wavesurfing, since it's currently using very simple logic to detect and dodge bullets. --[[User:J Litewski|Jacob Litewski]] 17:56, 16 June 2009 (UTC)</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== Nice Going ==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Nice going, certainly improving. Just remember, it's probably far from bug-free until that 1566 turns into 150, or even 50 ;) --[[User:Rednaxela|Rednaxela]] 18:50, 16 June 2009 (UTC)</ins></div></td></tr>
</table>Rednaxelahttp://robowiki.net/w/index.php?title=Talk:GravityWave/Tests/Archive_June182009&diff=8511&oldid=prevJ Litewski at 17:56, 16 June 20092009-06-16T17:56:19Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>I think you might need [[Drive Protection]] =) For the ccw wallsmooth, IIRC [[Dookious]] does this if enemy is at around 75px or so. &raquo; <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | [[User_talk:Nat|Talk]]</span> &raquo; 17:00, 16 June 2009 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>I think you might need [[Drive Protection]] =) For the ccw wallsmooth, IIRC [[Dookious]] does this if enemy is at around 75px or so. &raquo; <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | [[User_talk:Nat|Talk]]</span> &raquo; 17:00, 16 June 2009 (UTC)</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Yea, I know I do, it's just I haven't figured out how to do it yet. I'm testing my new wallsmoothing hack, and so far it looks like it's doing it's job. GravityWave is also not getting as close to the enemy too, which was another problem he had. Now, if the results look promising, I'm going to polish things up, refine a couple of other things (like scan retention limits and no-wave movements), and work on improving the Wavesurfing, since it's currently using very simple logic to detect and dodge bullets. --[[User:J Litewski|Jacob Litewski]] 17:56, 16 June 2009 (UTC)</ins></div></td></tr>
</table>J Litewskihttp://robowiki.net/w/index.php?title=Talk:GravityWave/Tests/Archive_June182009&diff=8506&oldid=prevNat: drive protection2009-06-16T17:00:34Z<p>drive protection</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>I found out why GravityWave is sucking so much. If it's wallsmoothing, it doesn't factor in where the enemy is at, and if the enemy is close to the wall, it'll turn into him. I'm going to try and reverse wallsmooth (aka, turn counter-clockwise) if GravityWave is Close to the enemy (within 300 pixels should do). Hopefully this works. --[[User:J Litewski|Jacob Litewski]] 16:56, 16 June 2009 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>I found out why GravityWave is sucking so much. If it's wallsmoothing, it doesn't factor in where the enemy is at, and if the enemy is close to the wall, it'll turn into him. I'm going to try and reverse wallsmooth (aka, turn counter-clockwise) if GravityWave is Close to the enemy (within 300 pixels should do). Hopefully this works. --[[User:J Litewski|Jacob Litewski]] 16:56, 16 June 2009 (UTC)</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">I think you might need [[Drive Protection]] =) For the ccw wallsmooth, IIRC [[Dookious]] does this if enemy is at around 75px or so. &raquo; <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | [[User_talk:Nat|Talk]]</span> &raquo; 17:00, 16 June 2009 (UTC)</ins></div></td></tr>
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</table>Nathttp://robowiki.net/w/index.php?title=Talk:GravityWave/Tests/Archive_June182009&diff=8504&oldid=prevJ Litewski at 16:56, 16 June 20092009-06-16T16:56:19Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>So the closer he got, the heavier the danger weighed, I believe. The only thing is, GravityWave is always within 200/300 pixels of the enemy. He's also really stupid and tries to squeeze between the robot and the wall... So I'm guessing that I need to add in some sort of something to fix it... i just don't know what's wrong. --[[User:J Litewski|Jacob Litewski]] 20:56, 15 June 2009 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>So the closer he got, the heavier the danger weighed, I believe. The only thing is, GravityWave is always within 200/300 pixels of the enemy. He's also really stupid and tries to squeeze between the robot and the wall... So I'm guessing that I need to add in some sort of something to fix it... i just don't know what's wrong. --[[User:J Litewski|Jacob Litewski]] 20:56, 15 June 2009 (UTC)</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">----</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">I found out why GravityWave is sucking so much. If it's wallsmoothing, it doesn't factor in where the enemy is at, and if the enemy is close to the wall, it'll turn into him. I'm going to try and reverse wallsmooth (aka, turn counter-clockwise) if GravityWave is Close to the enemy (within 300 pixels should do). Hopefully this works. --[[User:J Litewski|Jacob Litewski]] 16:56, 16 June 2009 (UTC)</ins></div></td></tr>
</table>J Litewskihttp://robowiki.net/w/index.php?title=Talk:GravityWave/Tests/Archive_June182009&diff=8439&oldid=prevJ Litewski at 20:56, 15 June 20092009-06-15T20:56:46Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: I don't think I do. GravityWave, currently, is just a modified [[BasicSurfer]], and BasicSurfer does horrid verses HOT-type guns. When I get Time, I was going to look into [[Dookious]] and [[DrussGT]] and get ideas on how to fix my problems. --[[User:J Litewski|Jacob Litewski]] 00:33, 15 June 2009 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: I don't think I do. GravityWave, currently, is just a modified [[BasicSurfer]], and BasicSurfer does horrid verses HOT-type guns. When I get Time, I was going to look into [[Dookious]] and [[DrussGT]] and get ideas on how to fix my problems. --[[User:J Litewski|Jacob Litewski]] 00:33, 15 June 2009 (UTC)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: Well yes, BasicSurfer wouldn't, but virtually every one in the top 50 rankings does I think. Also, your sudden score loss when DustBunny is stationary seems quite odd, and indicates to me your own movement is trying to move you into very very close range, and that DustBunny's attempts to move away actually worked in your favor since you aren't firing right now. That kind of thing gives me the impression that you should be watching your bot in action and looking for when it gets in close range or freezes or something. And again, I'd suggest moving to a head-on targeter like DustBunny 3.5 or HawkOnFire, because then, almost any time you see your bot get hit will warrent investigation and cannot be attiributed to anything except your bot taking a fairly blatently wrong action no matter what data it has. --[[User:Rednaxela|Rednaxela]] 01:59, 15 June 2009 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: Well yes, BasicSurfer wouldn't, but virtually every one in the top 50 rankings does I think. Also, your sudden score loss when DustBunny is stationary seems quite odd, and indicates to me your own movement is trying to move you into very very close range, and that DustBunny's attempts to move away actually worked in your favor since you aren't firing right now. That kind of thing gives me the impression that you should be watching your bot in action and looking for when it gets in close range or freezes or something. And again, I'd suggest moving to a head-on targeter like DustBunny 3.5 or HawkOnFire, because then, almost any time you see your bot get hit will warrent investigation and cannot be attiributed to anything except your bot taking a fairly blatently wrong action no matter what data it has. --[[User:Rednaxela|Rednaxela]] 01:59, 15 June 2009 (UTC)</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">:Yea, GravityWave does try to get close (within 200 pixels). I tried to weigh the Array with distance, no change. I also tried to pre-buffer the Array with this:</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"><pre></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">System.out.print("Creating HOT Buffer... ");</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">for(int x = 0; x < 13; x++) {</ins></div></td></tr>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"> _surfStats2[x][y] += ((12.0-(double)(x))/6.0) / (Math.pow(HALF - x, 2) + 1);</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"> }</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">}</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">System.out.println("Done.");</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></pre></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">So the closer he got, the heavier the danger weighed, I believe. The only thing is, GravityWave is always within 200/300 pixels of the enemy. He's also really stupid and tries to squeeze between the robot and the wall... So I'm guessing that I need to add in some sort of something to fix it... i just don't know what's wrong. --[[User:J Litewski|Jacob Litewski]] 20:56, 15 June 2009 (UTC)</ins></div></td></tr>
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</table>J Litewskihttp://robowiki.net/w/index.php?title=Talk:GravityWave/Tests/Archive_June182009&diff=8403&oldid=prevRednaxela: Note about GF 0 seeding, and suggestion about head-on2009-06-15T01:59:31Z<p>Note about GF 0 seeding, and suggestion about head-on</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: Oh, well in that case, one additional suggestion, would be to place a danger at GF 0 (aka, assume the enemy is head-on until data says otherwise), when where is no data in currently read segments. In fact, pretty much every surfer I know of does this when it reads no data, so I was assuming you aready had that. --[[User:Rednaxela|Rednaxela]] 22:41, 14 June 2009 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: Oh, well in that case, one additional suggestion, would be to place a danger at GF 0 (aka, assume the enemy is head-on until data says otherwise), when where is no data in currently read segments. In fact, pretty much every surfer I know of does this when it reads no data, so I was assuming you aready had that. --[[User:Rednaxela|Rednaxela]] 22:41, 14 June 2009 (UTC)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: I don't think I do. GravityWave, currently, is just a modified [[BasicSurfer]], and BasicSurfer does horrid verses HOT-type guns. When I get Time, I was going to look into [[Dookious]] and [[DrussGT]] and get ideas on how to fix my problems. --[[User:J Litewski|Jacob Litewski]] 00:33, 15 June 2009 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: I don't think I do. GravityWave, currently, is just a modified [[BasicSurfer]], and BasicSurfer does horrid verses HOT-type guns. When I get Time, I was going to look into [[Dookious]] and [[DrussGT]] and get ideas on how to fix my problems. --[[User:J Litewski|Jacob Litewski]] 00:33, 15 June 2009 (UTC)</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">: Well yes, BasicSurfer wouldn't, but virtually every one in the top 50 rankings does I think. Also, your sudden score loss when DustBunny is stationary seems quite odd, and indicates to me your own movement is trying to move you into very very close range, and that DustBunny's attempts to move away actually worked in your favor since you aren't firing right now. That kind of thing gives me the impression that you should be watching your bot in action and looking for when it gets in close range or freezes or something. And again, I'd suggest moving to a head-on targeter like DustBunny 3.5 or HawkOnFire, because then, almost any time you see your bot get hit will warrent investigation and cannot be attiributed to anything except your bot taking a fairly blatently wrong action no matter what data it has. --[[User:Rednaxela|Rednaxela]] 01:59, 15 June 2009 (UTC)</ins></div></td></tr>
</table>Rednaxelahttp://robowiki.net/w/index.php?title=Talk:GravityWave/Tests/Archive_June182009&diff=8397&oldid=prevJ Litewski: I don't think i do...2009-06-15T00:33:18Z<p>I don't think i do...</p>
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</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l11" >Line 11:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: Oh, well in that case, one additional suggestion, would be to place a danger at GF 0 (aka, assume the enemy is head-on until data says otherwise), when where is no data in currently read segments. In fact, pretty much every surfer I know of does this when it reads no data, so I was assuming you aready had that. --[[User:Rednaxela|Rednaxela]] 22:41, 14 June 2009 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: Oh, well in that case, one additional suggestion, would be to place a danger at GF 0 (aka, assume the enemy is head-on until data says otherwise), when where is no data in currently read segments. In fact, pretty much every surfer I know of does this when it reads no data, so I was assuming you aready had that. --[[User:Rednaxela|Rednaxela]] 22:41, 14 June 2009 (UTC)</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">: I don't think I do. GravityWave, currently, is just a modified [[BasicSurfer]], and BasicSurfer does horrid verses HOT-type guns. When I get Time, I was going to look into [[Dookious]] and [[DrussGT]] and get ideas on how to fix my problems. --[[User:J Litewski|Jacob Litewski]] 00:33, 15 June 2009 (UTC)</ins></div></td></tr>
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</table>J Litewski