Difference between revisions of "Talk:Linear Targeting"

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(Changing to use new template)
(Stuart)
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I find the noniterative targeting 100% accurate aside from walls if you replace the 13 with a 10.  I was fooling around with the code to try and make it more accurate, and I made a discovery!
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New code:
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<pre>
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double absoluteBearing = getHeadingRadians() + e.getBearingRadians();
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setTurnGunRightRadians(Utils.normalRelativeAngle(absoluteBearing -
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    getGunHeadingRadians() + (e.getVelocity() * Math.sin(e.getHeadingRadians() -
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    absoluteBearing) / 10.0)));
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setFire(3.0);
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</pre>
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Does anyone else get the same results?  I hope so.  If it does, I'll be... remembered!  For a very small thing... But...  But I'll be like, on a very small scale, like [[ABC]], like all of the "Robocode scientists", I will have made a discovery!  I'll be so happy with myself! =')
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--[[User:Awesomeness|Awesomeness]] 22:39, 16 March 2009 (UTC)

Revision as of 00:39, 17 March 2009

Credits - Example of Noniterative Linear Targeting
Old wiki page: LinearTargeting/NanoLinearTargeting
Original author(s): Kev



I find the noniterative targeting 100% accurate aside from walls if you replace the 13 with a 10. I was fooling around with the code to try and make it more accurate, and I made a discovery! New code:

double absoluteBearing = getHeadingRadians() + e.getBearingRadians();
setTurnGunRightRadians(Utils.normalRelativeAngle(absoluteBearing - 
    getGunHeadingRadians() + (e.getVelocity() * Math.sin(e.getHeadingRadians() - 
    absoluteBearing) / 10.0)));
setFire(3.0);

Does anyone else get the same results? I hope so. If it does, I'll be... remembered! For a very small thing... But... But I'll be like, on a very small scale, like ABC, like all of the "Robocode scientists", I will have made a discovery! I'll be so happy with myself! =') --Awesomeness 22:39, 16 March 2009 (UTC)