Difference between revisions of "Talk:Midboss"

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(→‎Version 1d: replies)
(bulletpower selection at close range faulty)
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: Thanks. True, but I'm pretty sure it's simple surfing is the biggest thing holding Midboss back. Benchmarks show it's gun being in the same league as the top 10 bots, if not better than some, and various evidence over time has always shown the movement of RougeDC to be much weaker than it's gun really. --[[User:Rednaxela|Rednaxela]] 17:50, 10 January 2010 (UTC)
 
: Thanks. True, but I'm pretty sure it's simple surfing is the biggest thing holding Midboss back. Benchmarks show it's gun being in the same league as the top 10 bots, if not better than some, and various evidence over time has always shown the movement of RougeDC to be much weaker than it's gun really. --[[User:Rednaxela|Rednaxela]] 17:50, 10 January 2010 (UTC)
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Version 1e has a slight problem with rambots. At point blank it selects a firepower between 0.1 and 0.25, probably not the best defence. Also it does not move away anymore after a few collisions. --[[User:GrubbmGait|GrubbmGait]] 01:26, 11 January 2010 (UTC)

Revision as of 03:26, 11 January 2010

"Ahab is stuck at sea in shark infested waters" <<< Ahab is dead now, even he survived from the battle White Whale, because whaling was in 1800s. But this made me laughed for a good while. --Nat Pavasant 11:35, 10 January 2010 (UTC)

And isn't WaveSerpent use full Anti-Alias/Interpolation already? --Nat Pavasant 12:46, 10 January 2010 (UTC)

Ah true, WaveSerpent did implement it too yeah. --Rednaxela 16:17, 10 January 2010 (UTC)

Version 1d

Well... this is a refreshing surprise... it looks like 1d is gaining a few spots over 1c, and all I did was the following:
add

add(Dimension.ADVANCINGV,	true,	-8, 0, 8);
add(Dimension.BFT,		true,	0, 30, 60, 95);

to

add(Dimension.DISTANCE,		true,	75, 225, 375, 525, 675);
add(Dimension.LATERALV,		true,	0, 1, 2.5, 5, 7.5);
add(Dimension.ACCEL,		true,	-0.5, 0, 0.5);
add(Dimension.VCHANGETIME,	true,	0.0, 0.2, 0.5, 0.95, 1.6);
add(Dimension.FWALL,		true,	0.05, 0.25, 0.45, 0.65, 0.85, 0.95);
add(Dimension.BWALL,		true,	0.175, 0.875);

I find this particularly funny because I found similar things to not help when I made SaphireEdge long ago. Of course, the reason I decided to try adding those segments, is because I felt they would come much more strongly into play once my own bot is moving, which doesn't happen during targeting tests.

It's been far too long since I've seen tangible gains from a 5 minute change... :) --Rednaxela 07:32, 10 January 2010 (UTC)

Nice work! You may drag me back in now that Pris has lost the top Canadian spot to Midboss... --Darkcanuck 16:34, 10 January 2010 (UTC)
Hehe... Pris was part of what also motivated me to slap together Midboss... but I think Pris has the last laugh in a way for now, because it beats Midboss more handily than it beats any of my other bots, even the very simplistic randommover Carpet... --Rednaxela 17:50, 10 January 2010 (UTC)

Very nice indeed! I never got higher than #21 (APS 81.84) with GresSuffurd 0.2.13 which used only absolute velocity as surfing dimension. Seems that spot #11 is feasible without to much effort. --GrubbmGait 16:50, 10 January 2010 (UTC)

Thanks. True, but I'm pretty sure it's simple surfing is the biggest thing holding Midboss back. Benchmarks show it's gun being in the same league as the top 10 bots, if not better than some, and various evidence over time has always shown the movement of RougeDC to be much weaker than it's gun really. --Rednaxela 17:50, 10 January 2010 (UTC)

Version 1e has a slight problem with rambots. At point blank it selects a firepower between 0.1 and 0.25, probably not the best defence. Also it does not move away anymore after a few collisions. --GrubbmGait 01:26, 11 January 2010 (UTC)