Another bug fix, another 15 places gained ...

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Hah its an interesting thing because it also might be my targeting too. If you think about it if HoF hits my movement 1 time each round (for example), but I hit him twice I will still win, but the APS will be much lower than if he hits me once and I hit him 10 times a round. So I have looked at the matches vs HoF and my movement is pretty good, I only give up a few hits over 35 rounds but my gun is pretty rubbish at hitting him so he tends to lose a lot of energy shooting me and I just get a low number of hits on him. I think there probably is still room for improvement in my movement though. There always is isn't there! :D

Wolfman (talk)10:06, 30 July 2015

Hah, no way I'd blame the gun! If Head-On Targeting hits you at all, you've got a bug. :-P At least that's the standard to aspire to. But IIRC, HoF has a quirk where he sometimes fires a little bit off of HOT (radar related?), which is why you don't see top bots getting 100% against him...

Voidious (talk)18:40, 30 July 2015

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Return to Thread:Talk:AgentSmith/Version History/Another bug fix, another 15 places gained .../reply (4).

In any case, HOT is 100% predictable and so is your own movement, so you should never get hit by HOT, really. I think it's fair to call it a bug if you do. Fixing those bugs should improve your score vs everyone else too.

And yes, those bullets count - keep dodging until the end!

Voidious (talk)00:01, 31 July 2015

I just did a bug fix and improvement on my bot and I can actually get it to 100% APS vs Hawk On Fire but it degrades my performance against other firing types of course! I think I can probably improve my score vs HoF and other bots with some tweaks to my adaptive movement basically. If its not adaptive then I get 100% vs HoF and if it is adaptive I get 98-100% vs HoF - slightly better than it used to be. The adaptive part uses the same DC code as my gun so I really think improving my gun will improve my bot's score all around now!

Wolfman (talk)18:04, 1 August 2015