Performance Enhancing Bug

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Revision as of 8 May 2013 at 18:10.
This is the thread's initial revision.

Performance Enhancing Bug

I started working on a mini-sized GF gun which I plan to have both an anti-RM and anti-WS component. First, I used Raiko's gun as a base, and then I added Bin Smoothing from Vyper. The problem was, I forgot to change the array type from int to double, so the bins couldn't hold decimal values and got rounded down. One would think that this would have a harmful effect, but it actually had a significantly positive effect on my robot's score against surfers. I thought that maybe the smoothing was too heavy, so I tried lower smooth factors, and I even tried getting rid of the smoothing altogether, but I still couldn't replicate the score increase.

Any ideas why this happened? Could it be something about the decay rate instead of the smoothing? Has anyone else ever noticed this?

    Sheldor (talk)20:10, 8 May 2013