Difference between revisions of "Thread:Talk:BeepBoop/Version History/Future Gunheat Waves & active bullet shadowing/reply (4)"

From Robowiki
Jump to navigation Jump to search
 
m
 
Line 1: Line 1:
And with active bullet shielding scoring, weak surfers make BeepBoop firing at max angles since their guns aren’t strong enough, while the strongest surfers with the strongest guns makes BeepBoop firing at sampled angles, improving both targeting performance and bullet shadow.
+
And with active bullet shadowing scoring, weak surfers make BeepBoop firing at max angles since their guns aren’t strong enough, while the strongest surfers with the strongest guns makes BeepBoop firing at sampled angles, improving both targeting performance and bullet shadow.
  
 
If my assumptions are correct, we should notice improvements in hit rate in targeting, and decreased hit rate in surfing at the same time against the strongest bots.
 
If my assumptions are correct, we should notice improvements in hit rate in targeting, and decreased hit rate in surfing at the same time against the strongest bots.

Latest revision as of 03:24, 27 February 2024

And with active bullet shadowing scoring, weak surfers make BeepBoop firing at max angles since their guns aren’t strong enough, while the strongest surfers with the strongest guns makes BeepBoop firing at sampled angles, improving both targeting performance and bullet shadow.

If my assumptions are correct, we should notice improvements in hit rate in targeting, and decreased hit rate in surfing at the same time against the strongest bots.