Weird rumble scores

Jump to navigation Jump to search

You do not have permission to edit this page, for the following reasons:

  • The action you have requested is limited to users in the group: Users.
  • You must confirm your email address before editing pages. Please set and validate your email address through your user preferences.

You can view and copy the source of this page.

Return to Thread:Talk:BeepBoop/Weird rumble scores/reply (11).

Have a look at 0.14 and 0.14a, the APS is 0.3 diff. And if only looking at the simplest bots to beat, 0.14a is having more 100% than 0.14, simply because it haven’t got enough battles.

99% going to 99.5% does happen, but they do move to 98.5% as well. It’s mostly balanced.

But the 100% part is onesided, causing it to constantly move down before reaching some “stable point”.

0-1 is balanced, but since you don’t get 0, it’s unbalanced then. Averaging on unbalanced distribution is biased sometimes, there exists better calc of APS to avoid score shifting, e.g. Using walson score lower bound for each bot instead of some 40 window moving average.

Xor (talk)02:24, 25 June 2021