Weird rumble scores
← Thread:Talk:BeepBoop/Weird rumble scores/reply (18)
That can only be Xor_Sily, that is the only one that has run battles in after you uploaded version 0.15
Did you manually set the CPU constant in your robocode install ? Maybe Xor has to recalculate the CPU constant for Xor_Sily, if the machine it is running on has become heavier loaded.
The cpu constants of Xor_Sily is computed when all cores are used, and currently I’m using only half of the cores as suggested by Rednaxela. So maybe the cpu constant is a little bit loose, making skipped turns happen LESS. If a bot isn’t skipping turns in ordinary configuration, it shouldn’t skip turns on Xor_Sily.
If anyone is logging data, I could help by sending the files.
Isn't using half of the cores also half the performance, so taking twice the time, so ideally twice the cpu constant ?
I know the difference now, Xor_Sily has no turbo boost support, so cpu constant is accurate. On most computers, cpu constant is actually much loose, because actual battles are run with turbo boost, but cpu constant, not. This is making skipped turns happening LESS.
I'm not sure I follow: what you are saying suggests that skipped turns should happen more on Xor_Sily right? I assume the reason for BeepBoop's low scores is it skipping lots of turns.
As an aside, I've also noticed that DrussGT 3.1.7 has also dropped 0.3 APS compared to 3.1.6, maybe it is also getting bad battles with lots of skipped turns?
I mean if you run battles on computers without turbo boost, you should get identical results as Xor_Sily.
Hmmm I'm still not able to reproduce the low-scoring battles. First of all, turning off turbo boost does change the CPU constant for me (it's ~4e6 with turbo boost on and ~5e6 with turbo boost off, I've recomputed the constant both with/without multiple times and it seems reasonably consistent). But even if I use the 4e6 CPU constant with turbo boost turned off, I am getting essentially the same results as in the image I uploaded. What CPU constant does Xor_Sily use? Maybe as a short-term fix you could add BeepBoop to its roborumble.txt EXCLUDE?
I stopped Xor_Sily. It's some high performance server that costs $40 a week. Maybe we need some test set to verify rumble clients before entry, making it easier to serve a client.
Btw, could you re-submit a version and run rumbles on your machine, and see if we can get the correct result now?
I think the problem is that Xor_Sily is running 7/24, for months. If memory leak happens, GC will get worse and worse. Maybe I should add some auto restart script later and try again.
You can set the max iterations in the client and run it in a bash loop.
What sort of high performance server is this? If it's virtualized rather than true dedicated, it wouldn't surprise me if the exact amount of available CPU varies dramatically from moment-to-moment even if the provider is guaranteeing some number of cores worth of overall performance.
Could be interesting to some time make a tool for measuring the stability of available CPU, based on running rapidly running a series of identical micro-benchmarks and looking at the variations in how long it takes.
Looks like the weird battles are produced on Xor_Sily. I will run some battles using these bots manually on Xor_Sily, to see what's happening.
Btw I'm not experiencing weird results personally, battles ran in local have similar results in rumble. How many cores are u using when running local battles?
Thanks for looking into it! I'm using 4 cores when running local battles.
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