Weird rumble scores

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I mean if you run battles on computers without turbo boost, you should get identical results as Xor_Sily.

Xor (talk)03:36, 15 July 2021

Hmmm I'm still not able to reproduce the low-scoring battles. First of all, turning off turbo boost does change the CPU constant for me (it's ~4e6 with turbo boost on and ~5e6 with turbo boost off, I've recomputed the constant both with/without multiple times and it seems reasonably consistent). But even if I use the 4e6 CPU constant with turbo boost turned off, I am getting essentially the same results as in the image I uploaded. What CPU constant does Xor_Sily use? Maybe as a short-term fix you could add BeepBoop to its roborumble.txt EXCLUDE?

--Kev (talk)07:00, 15 July 2021
Edited by author.
Last edit: 17:39, 15 July 2021

I stopped Xor_Sily. It's some high performance server that costs $40 a week. Maybe we need some test set to verify rumble clients before entry, making it easier to serve a client.

Btw, could you re-submit a version and run rumbles on your machine, and see if we can get the correct result now?

Xor (talk)16:56, 15 July 2021

I think the problem is that Xor_Sily is running 7/24, for months. If memory leak happens, GC will get worse and worse. Maybe I should add some auto restart script later and try again.

Xor (talk)17:10, 15 July 2021

You can set the max iterations in the client and run it in a bash loop.

Skilgannon (talk)22:44, 15 July 2021

Great suggestion. I will try after BeepBoop get some stable result.

Xor (talk)04:41, 16 July 2021
 

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