# Shadow depends on the bullet, not so on the wave

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Revision as of 29 June 2021 at 13:14.

This is the thread's initial revision.

This is the thread's initial revision.

To me it seems that mainly the position of your bullet determines the shadow, as the angle shifts when your bullet moves. If the enemywave moves, the angle does not shift.

Given the randomness of movement order, there are 4 possible collision scenario's:

wave_t+1 with bullet_t wave_t with bullet_t+1 wave+t+1 with bullet_t+1 (2 scenarios as either one moves first, but collide only when the second one moves)

So strictly academic, there should be 1/3 or 1/4 shadow on bullet_t, and 2/3 or 3/4 shadow on bullet_t+1. How it will turn out in practice though . . .

GrubbmGait (talk)