Shadow depends on the bullet, not so on the wave

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I think the traditional shadow is 100%, the other shadows are 50%. And shadows cast from one bullet of yourself has no intersection, then the probability is independent, simplifying computation. And you don't need to actually cast the shadow when it happens, simply add the shadow when either one appears, and remove when bullet is destroyed before shadow cast time. Further simplifies computation.

Xor (talk)15:31, 29 June 2021