Shadow depends on the bullet, not so on the wave

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And another import thing is, if you look at exact robocode physics, one bullet & wave collide on exact same tick, regardless of bullet_t/wave_t, so probability of bullet shadow will always be fixed.

Xor (talk)16:22, 29 June 2021

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Return to Thread:Talk:Bullet Shadow/Correct/Shadow depends on the bullet, not so on the wave/reply (3).

Two things, independent from each other:

1. Enemy bullet in black area: 100% probability of collision.

2. Enemy bullet in gray area: 50% for update order [my bullet, enemy bullet], 50% for update order [enemy bullet, my bullet].

Note that 1 and 2 is completely independent, because there are no intersections between the two areas (event spaces), this can be proved by some geometry.

And note that, probability of bullet collision happens in gray area vs in black area is a complete different thing, which also depends on actual size of area.

Xor (talk)20:18, 5 July 2021