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|04:34, 3 February 2018||Xor|
Once I noticed DrussGT is orbiting predicted location, I turned on the MC flag to better see the movement ;)
However, in onPaint,
gun is null when MC is on, while shieldEnabled is false, so it throws NPE.
changing this line to
if (!shieldEnabled && !MC)gun.onPaint(g);
will fix that ;)
Btw, what's the biggest impact on movement between orbiting predicted pos and last seen pos/wave pos do you think?