Dynamic Clustering - How many matches do you look for?
Fragment of a discussion from Talk:Dynamic Clustering
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The huge increase in simulation speed somewhat compensates for not simulating adaptable movements.
And you can try recording a battle, tuning over the static data, then record another battle under new parameters. Iterating many times can make tuning converge to an optimum against adaptable movements, but it is only a theory (never tried).
MN