Expected bullets off a bit first 100 ticks of first round
This is the thread's initial revision.
Skilgannon -- I'm playing around with trying to shield against a slightly different targeting approach where you have to factor in robot turn (generally for robots that don't set the gun to adjust for robot turn). An example robot would be several of the oog.* robots, such as Fuatisha. EnergyDome can shield against these robots, and quite well. However, I generally can't get over a score of about 85%. The problem is, for the first 100 ticks or so, if the opponent is moving, the expected aim is off by about 0.005 radians. After 100 ticks or so, it's dead on for the rest of the 35 rounds. Those first 100 ticks or so and the error that comes with it is enough for me to miss those shielding shots and the reason for my less than perfect score. I'm curious, did you not run into this same phenomenon? How does EnergyDome deal with this so successfully? Is it that your shadow is broad enough to cover the error, whereas mine is not?