Curve Flattening Detection?

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Revision as of 14 December 2013 at 16:44.
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Curve Flattening Detection?

Has anyone figured out a statistical test which gives a good prediction of the state of an enemy surfer's flattener? It seems that it might be useful in targeting to figure out if they are using a flattener or not.

    Straw (talk)08:20, 13 December 2013

    Combat measures the peak in kernel density estimation. Low peaks are a sign of curve flattening. But it is used only for energy management. Low power bullets against flatteners, max power bullets against predictable movements.

    And I'm using it in melee/team only. Doesn't work against surfers since they create peaks to screw up your data on purpose.

      MN (talk)16:22, 13 December 2013
       

      While you're at it, detecting if they're surfing at all might be good to have. One thought I've had on that is detecting if their attack angle is relative to you or the wave sources.

        Voidious (talk)18:23, 13 December 2013

        Current virtual gun systems seem to do a pretty good job deciding if they are surfing or not: until they start flattening.

          Straw (talk)18:44, 13 December 2013
           

          Combat heading is not perpendicular to either bots or waves. It's heading aims to maximize MEA instead.

            MN (talk)18:44, 14 December 2013