http://robowiki.net/w/index.php?title=Thread:Talk:Flattener/Curve_Flattening_Detection%3F/reply_(6)&feed=atom&action=historyThread:Talk:Flattener/Curve Flattening Detection?/reply (6) - Revision history2024-03-28T19:24:12ZRevision history for this page on the wikiMediaWiki 1.34.1http://robowiki.net/w/index.php?title=Thread:Talk:Flattener/Curve_Flattening_Detection%3F/reply_(6)&diff=32736&oldid=prevMN: Reply to Curve Flattening Detection?2013-12-15T13:52:31Z<p>Reply to <a href="/wiki/Thread:Talk:Flattener/Curve_Flattening_Detection%3F/reply_(5)" title="Thread:Talk:Flattener/Curve Flattening Detection?/reply (5)">Curve Flattening Detection?</a></p>
<p><b>New page</b></p><div>According to [[MEA]] formula, heading should be perpendicular to a bullet path targeted using head-on targeting. It IS perpendicular movement, but keep moving straight until the wave hits, instead of turning as in orbital movement.<br />
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When there are 2 or more waves flying in your direction it becomes more complex, but [[Combat]] assumes there is only 1 wave.<br />
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If close to walls, then heading should create the longest path which would hit the wall at the same time the wave hits. [[Combat]] calculates which point in the wall coincides with waves hitting it with [[Maximum Escape Angle/Precise Positional|PPMEA]]. It could also be calculated with [[Maximum Escape Angle/Precise|precise MEA]].<br />
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The side-effect is dynamic distancing becoming hard to perform.</div>MN