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Fragment of a discussion from Talk:Gilgalad
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Beaming, it seems your new client is still uploading megabots to the minirumble :-/

Edit: never mind, it now seems to be removing them. Maybe they were left over from the old install?

Edit2: it seems you have two clients running, one is removing and one adding.

Skilgannon (talk)09:19, 5 September 2014

Yes, I run 2 clients. More specifically 2 machines, both of which run roborumble and meleerumble, one of this additionally runs meleeTop30. As far as I can see, they have identical relevant software configuration.

I do not get it: microrumble and nanorumble seems to be fine with either of the clients, but minirumble is populated with megabots. Any idea what is going on?

As fat as I see after some tests, it is not a particular client issue. At start up, either of the clients cleans the mess, i.e. removes bogus entries. But then as it runs, it reintroduces them.

Also, both clients complain:

Could not load properties file: ./roborumble/files/codesize1v1.txt

I will report it to Fnl again.

Beaming (talk)14:41, 5 September 2014

I think I managed to fix the last part of the bug. I made a version 1.9.2.3 here, which is not official (yet). If it works, I will release it pretty much as it is. If not, I will need to work much harder to figure out what causes the problem?!

Fnl (talk)00:22, 8 September 2014

Thanks Fnl.

Now we wait till Skilgannon switches accepted clients in rumble.

Beaming (talk)01:29, 8 September 2014

1.9.2.3 is now accepted for uploads. I'll disable 1.9.2.2 when it is officially released.

Skilgannon (talk)20:03, 8 September 2014

Hi Fnl I've tried the client out a bit, and it seems to correctly remove bots at the beginning of each round, however it doesn't respect codesize for minibots when deciding which rumbles the results of a battle should be uploaded to. This may be due to the priority battles for that rumble requesting those bots, I'm not sure.

Skilgannon (talk)21:19, 8 September 2014