Cache effects on benchmark

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For the best comparison, absolutely. However, it might be difficult to set up the battles so that every one is the same, particularly if the trees are non-deterministic due to things like points being equal. Also, it adds a lot of overhead which would make testing very slow.

Skilgannon (talk)12:56, 17 July 2013

It would make testing slow, but the overhead is what will make benchmarks meaningful. Remove the overhead and you also remove cache thrashing.

Running a test bed much like we run challenges would do. Instead of making every battle the same, run multiple random battles and measure average run time.

MN (talk)14:06, 17 July 2013

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