And work. Thanks for the good words! I am still attempting to get caught up with a new job and such. I do intend to keep track of things a bit better though going forward and maybe even update things as time allows.
I have a nano project that is currently stalled due to issues with my installation of Robocode, but looks very promising. It has three modes of movement, two of them reacting to enemy fire, and a PM gun.
The only problem is, I can't store .5 as a char, it gets rounded down to 0. So, I had to switch to 1 stored as a char and then divided by 2 to decode the value to a double. Then it was a few bytes over, so I had to switch from WeekendObsession's gun to Moebius's gun. But, in order to have any accuracy with that, I needed to add a
setAdjustGunForRobotTurn(true);, which cost 5 bytes and still left me 2 bytes over. If you think you could help, I could post my code.
Send me your version that has the best performance but is only a few bytes over, I might have an idea of how to shrink it... as well as a secret weapon which does the same ;-)
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I'll look at this a bit tonight. There is a savings that can be had by compiling with a different Java compiler. I remember that :)
BTW, I still feel very that LBB is a pretty cheezy bot. Abusing tables like that probably shouldn't be fair. It takes hours and hours though to get each bot optimized so maybe that makes it a little better overall. besting Moebius is a better accomplishment. At least he doesn't cheat...