Robocode Online Web Application - what do You think?
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I haven't even finished building all those systems! Still haven't bothered with precise prediction, not even a real movement system either. To me, the machine learning part is one of the most interesting parts, but it meshes with other things that make it a bit more than pure classification. For example, how bots surf multiple waves is more of a path finding than classification problem, and can be approached in multiple ways. Bullet shadows also make targeting movement interaction more complex: should I shoot to an area which I think has high danger which I cannot easily avoid in order to reduce the danger, if I I think the enemy has a lesser probability of moving there? Melee seems to add many more layers of complexity above raw classification.
Haha, ok, I stand corrected. :-P
Btw, don't take any of this as me disagreeing with you on a fundamental level or anything. But my Little Man kinda hears it as building a Robocode framework to plug all the holes in Robocode's game design so you can focus on the tiny slice of the game that you actually like. It just feels unproductive, like you could build something so much better completely outside of Robocode. But that's what happens when you stop building Robocode bots and start building your own games. :-)
Do you think movement at a base level has been "solved"? That is, do you think that the movement algorithms (actually going places, not classification) can be improved? What about precise prediction, bullet shadows (where they are, not what to do about them), and radar?
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