Is wiki wrong about MEA?

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Anyway, if your opponent moves orbital, not perpendicular, asin formula will make higher power bullet shoot at an angle greater than needed, and lower power the less — decrease hit rate. Therefore using max_vel/bullet_speed withou trig may be better in this case (if you don't cape gfs, it will never be an issue)

Xor (talk)00:12, 18 September 2017

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