Melee Scoring and Aggressive Movement

Jump to navigation Jump to search

You do not have permission to edit this page, for the following reasons:

  • The action you have requested is limited to users in the group: Users.
  • You must confirm your email address before editing pages. Please set and validate your email address through your user preferences.

You can view and copy the source of this page.

Return to Thread:Talk:Melee Strategy/Melee Scoring and Agressive Movement/reply.

Yep, this is a very valid strategy, at least until there are 4 bots left. In the beginning of a round a lot of bots behave like panic, don't know where to go, don't know where to shoot. That is the time to be aggressive and score your bullet damage and up your energy level. But when you're down to 4 (or 5) bots it is time to hold your horses and change the strategy. Although cornering an opponent is a good idea, the journey to the corner will probably be fatal to you. Even in higher weightclasses DoctorBob plays a good game, with a relatively high bullet damage. Its survival is also ok, but he hardly ever reaches the last 3 because his strategy fails at that point (but what do you expect from a nano).
I would like to see a 'micro-DoctorBob' with a secundary strategy for the endgame, although its gun would probably not be very effective at larger distances.

As a side-note: To some extend Gruwel is using such a strategy. Although not as agressive as DoctorBob, it certainly does not flee and (tries to) take out everybody near it. In the endgame it starts shooting peas (distance-dependent) to try to boost survival.

GrubbmGait (talk)08:24, 28 June 2013

I think the kind of strategy you are describing has already been used very effectively by Wallaby.

Do you have any idea why DoctorBob is so successful while other aggressive nano melee bots aren't?

Sheldor (talk)23:34, 29 June 2013