Melee Scoring and Aggressive Movement

Jump to navigation Jump to search

Many melee bots use convenience targeting (aim at the closest opponent). Because of that, the dominant strategy for over a decade has been to stay away from everyone to avoid being targeted. If no one is shooting at you, you effectively have 100% dodging and perfect survival. And survival score counts a lot in melee (each bot you outlast means extra 50 points).

Which is the highest ranked melee bot which doesn't use either Minimum risk or Anti-Gravity Movement?

But in teamrumble, then it is a completely different story. There are 2 aggressive movement teams in the top 5. If there is a single melee bot ramming against you, shoot power 3 bullets and it is toast. If there are 3 team bots ramming against you, you're toast.

MN (talk)15:49, 29 June 2013

I presume you, as a game theorist, know about the Prisoner's dilemma (probably more than I do). Do you think melee bots will ever be smart enough to cooperate and form temporary teams? Or would communication be too difficult?

Sheldor (talk)23:46, 29 June 2013

You do not have permission to edit this page, for the following reasons:

  • The action you have requested is limited to users in the group: Users.
  • You must confirm your email address before editing pages. Please set and validate your email address through your user preferences.

You can view and copy the source of this page.

Return to Thread:Talk:Melee Strategy/Melee Scoring and Agressive Movement/reply (6).

 

I know about prisoners dilemma. I also know about trigger strategies and sustained collusion.

Meleerumble is not a prisoner's dilemma. It is a constant-sum game (all bots scores always sums 100%), while prisoner's dilemma is not. In constant-sum games, collusion is never sustained.

But 2 player sub-games do have prisoner's dilemma aspects. If 2 bots collude, they both increase their chances of survival against the other 8. If 2 bots shoot against each other, they both diminish their chances of survival. If one shoots but the other not, the one shooting gains an advantage (earning points and gaining energy).

Don't expect existing bots to learn collusion as most bots have no active developers looking after them. The rumble is full of hardcore defectors and hardcore cooperators, and in prisoner's dilemma, the best response against hardcore players who pick the same strategy regardless of what others are doing is to defect against them as well.

For collusion to work, even temporary, at least 2 bots need to go for it. If you upload a single trigger strategy bot, it won't work. If you upload a bunch of trigger strategy bots, like 300, then it might work.

MN (talk)01:34, 3 July 2013