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Revision as of 30 August 2017 at 20:05.
The highlighted comment was edited in this revision. [diff]

Oculus's movement fails. I can't download any of the movement challenges(All of the links are broken or the site is closed). I don't know how to be sure that it is improved. Are there key bots to test against?

    Dsekercioglu (talk)12:20, 29 August 2017
    I found a proof that my movement is a failure. Here is a battle result against Raiko.
    dsekercioglu.OculusRaikoGun* 2437 (52%) 950 190 1151 147 0 0 19 16 0 0.43 2214 (48%) 800 160 1111 143 0 0 16 19 0
      Dsekercioglu (talk)12:54, 29 August 2017

      You can try to download them from even when they are broken ;) Hope the links are archived.

        Xor (talk)13:02, 29 August 2017

        Find the bot you think you're notably failing, enable some graphic debugging and watch some matches at different speeds. Go back to your code, wonder what the hell is going on. Repeat. That's how I fixed most of the bugs for my last release. Maybe It will work for you :P

          Rsalesc (talk)14:01, 29 August 2017

          I don't think that it is because of a bug. Every movement I make is really bad. My old bots were built on BasicGFSurfer so no bugs I think.

            Dsekercioglu (talk)19:45, 29 August 2017

            Hmmm, it's neural, right? Is there any case of success of neural surfing besides Darkcanuck's bots?

              Rsalesc (talk)20:20, 29 August 2017

              As I know Only Pris uses Neural Surfing. Even if this movement is one of the worst in top 100 it is my best movement=). I think that I should tune it more against mid-level guns so it would be better against general.

                Dsekercioglu (talk)20:31, 29 August 2017
                I found the problem. It can't dodge fast guns.
                As you can see results against B and C is really low. I will probably add initial LT/CT/HOT guns.
                  Dsekercioglu (talk)21:10, 30 August 2017

                  Wow, was looking for this (old) challenge! Thank you, MultiplyByZer0.

                  Regarding the experiment, I know NN has a problem of slow learning since there isn't much data at the beginning of the game. Couldn't a reinforcement of firing waves in the first few rounds solve the problem, though? Another suggestion would be to use waves with low virtuality (those tick waves which are close to a firing tick) to suppress the lack of information without polluting the network with flattening-like data right on the first rounds.

                  I did something like that in my gun and it improved a lot. Of course, I'm no reference in Neural Targeting: I improved from a really bad gun to a miserable one :) Well, maybe you've already done that after all.

                    Rsalesc (talk)22:05, 30 August 2017