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Thread:Talk:Oculus/Movement/reply (16) - Revision history
2024-03-29T10:06:13Z
Revision history for this page on the wiki
MediaWiki 1.34.1
http://robowiki.net/w/index.php?title=Thread:Talk:Oculus/Movement/reply_(16)&diff=50984&oldid=prev
Dsekercioglu at 08:23, 30 August 2017
2017-08-30T08:23:38Z
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 08:23, 30 August 2017</td>
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<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>boolean fire =gunHeat == 0 && a.getGunTurnRemainingRadians() < 18 / (currentBattleInfo.distance -18)</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>boolean fire = <ins class="diffchange diffchange-inline">(</ins>gunHeat == 0 && a.getGunTurnRemainingRadians() < 18 / (currentBattleInfo.distance -18)<ins class="diffchange diffchange-inline">);</ins></div></td></tr>
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Dsekercioglu
http://robowiki.net/w/index.php?title=Thread:Talk:Oculus/Movement/reply_(16)&diff=50983&oldid=prev
Dsekercioglu: Reply to Movement
2017-08-30T08:23:15Z
<p>Reply to <a href="/wiki/Thread:Talk:Oculus/Movement/reply_(9)" title="Thread:Talk:Oculus/Movement/reply (9)">Movement</a></p>
<p><b>New page</b></p><div>:[[Oculus]] doesn't have such problem because it does some checking to be sure that the bullet would hit %100 if enemy movement predicted correctly.<br />
:Something like this<br />
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boolean fire =gunHeat == 0 && a.getGunTurnRemainingRadians() < 18 / (currentBattleInfo.distance -18)<br />
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Dsekercioglu