http://robowiki.net/w/index.php?title=Thread:Talk:Oculus/Movement/reply_(17)&feed=atom&action=historyThread:Talk:Oculus/Movement/reply (17) - Revision history2024-03-28T14:50:07ZRevision history for this page on the wikiMediaWiki 1.34.1http://robowiki.net/w/index.php?title=Thread:Talk:Oculus/Movement/reply_(17)&diff=50987&oldid=prevXor at 08:57, 30 August 20172017-08-30T08:57:39Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 08:57, 30 August 2017</td>
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<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>I would say just use getGunTurnRemainingRadians() == 0</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>I would say just use getGunTurnRemainingRadians() == 0<ins class="diffchange diffchange-inline">, as any deviation would decrease your hit rate if your statistics is right.</ins></div></td></tr>
</table>Xorhttp://robowiki.net/w/index.php?title=Thread:Talk:Oculus/Movement/reply_(17)&diff=50986&oldid=prevXor: Reply to Movement2017-08-30T08:56:35Z<p>Reply to <a href="/wiki/Thread:Talk:Oculus/Movement/reply_(16)" title="Thread:Talk:Oculus/Movement/reply (16)">Movement</a></p>
<p><b>New page</b></p><div>I would say just use getGunTurnRemainingRadians() == 0</div>Xor