Just added a link to it ;) Just forgot that It is never released.
Got shooted some times, but shielded well. All the times I was hit, the error compared to my predicted angle was something around 10^(-16). I suppose it's not enough to cause a miss. Or is it?
You do not have permission to edit this page, for the following reasons:
- The action you have requested is limited to users in the group: Users.
- You must confirm your email address before editing pages. Please set and validate your email address through your user preferences.
You can view and copy the source of this page.Xor (talk)
Return to Thread:Talk:Oculus/Movement/reply (26).
That could be enough to cause a miss if you aren't moving to intersect the bullet. I think you should check what the predicted width of your shielded area is, and compare that to EnergyDome. It is a balance moving when you make the shot to get a bigger intersection area, because that means learning guns might learn your movement and not shoot HOT anymore. But not moving at all means your intersection width might be too small to be able to hit if enemies are predicting their movement.
Also remember that even if they aren't predicting their next location, if they make a shot while they are standing still (eg changing direction) then their aiming will be at your center and you will need to move when you fire to intercept the bullet.
Yes, this is crucial. But in my experience, when I set the threshold to 1e-14, it works pretty well — If the angle between your bullet and their bullet is below 1e-14, move. Else, don't move.
I also tried to take how good the intersection into account (etc. if the intersection is below 0.1, also move), but no improvement at all.
Therefore I think it's not because 1e-16 caused the miss — even 0 is not enough, when the angle is below 1e-14, the game just ignores the intersection.