Movement

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Return to Thread:Talk:Oculus/Movement/reply (30).

I just looked a little bit more carefully. I found three reasons of getting hit.
    • Unknown Wave
    • Bot width calculation bug
    • Not enough preciseness
I will fix them all and try again.

Yes I found a bug in bot width calculation.

Dsekercioglu (talk)22:26, 30 August 2017
 
Thank you, I found bugs in MEA calculation, bot width and precise prediction for True Surfing.
Dsekercioglu (talk)16:06, 31 August 2017

If there's one thing I learned from Robocode, there are always more bugs. Sometimes the bugs aren't even in the code, but in the assumptions the code was written with. That second category can't be caught with tests, just by looking for deviations from expected behaviour and being smart. The first category can be solved with just a bunch of hard, boring verification work.

Skilgannon (talk)14:34, 3 September 2017