Bullet Shielding

Fragment of a discussion from Talk:Oculus
Jump to navigation Jump to search

Yes, this is crucial. But in my experience, when I set the threshold to 1e-14, it works pretty well — If the angle between your bullet and their bullet is below 1e-14, move. Else, don't move.

I also tried to take how good the intersection into account (etc. if the intersection is below 0.1, also move), but no improvement at all.

Xor (talk)13:30, 1 September 2017