http://robowiki.net/w/index.php?title=Thread:Talk:Oculus/Movement/reply_(8)&feed=atom&action=historyThread:Talk:Oculus/Movement/reply (8) - Revision history2024-03-29T13:39:47ZRevision history for this page on the wikiMediaWiki 1.34.1http://robowiki.net/w/index.php?title=Thread:Talk:Oculus/Movement/reply_(8)&diff=50957&oldid=prevXor at 02:04, 30 August 20172017-08-30T02:04:26Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 02:04, 30 August 2017</td>
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<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">What? On my computer SimpleBot got 42% against DrussGT 3.1.4.</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>One thing that is very important is that a BulletShielder needs to know the '''EXACT''' firing angles of your targeting. Even if there is a little deviation, it just don't work. That's why SimpleBot <ins class="diffchange diffchange-inline">and Roborio </ins>should has no problem with shielders.</div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">And in the rumble it gets almost 100% against every BulletShielders, etc. EnergyDome, SpitFire. </del></div></td><td colspan="2"> </td></tr>
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<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>One thing that is very important is that a BulletShielder needs to know the '''EXACT''' firing angles of your targeting. Even if there is a little deviation, it just don't work. That's why SimpleBot should has no problem with shielders.</div></td><td colspan="2"> </td></tr>
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</table>Xorhttp://robowiki.net/w/index.php?title=Thread:Talk:Oculus/Movement/reply_(8)&diff=50956&oldid=prevXor: Reply to Movement2017-08-30T02:00:58Z<p>Reply to <a href="/wiki/Thread:Talk:Oculus/Movement/reply_(7)" title="Thread:Talk:Oculus/Movement/reply (7)">Movement</a></p>
<p><b>New page</b></p><div>What? On my computer SimpleBot got 42% against DrussGT 3.1.4.<br />
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And in the rumble it gets almost 100% against every BulletShielders, etc. EnergyDome, SpitFire. <br />
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One thing that is very important is that a BulletShielder needs to know the '''EXACT''' firing angles of your targeting. Even if there is a little deviation, it just don't work. That's why SimpleBot should has no problem with shielders.</div>Xor