Reminds me of what I was working on

Jump to navigation Jump to search

My bots AgentSmith and Wraith do path surfing, but in a more generalised manner which in theory would work in melee although my bots have never been made to work in that mode. Its obviously not top tier and I always meant to do a write up but basically they generate a bunch of possible paths, estimate the danger of each path and then choose the least dangerous path. Its general because the bot does not get restricted to just forward/back around the target but can move anywhere within the max prediction ticks, including turning towards/away from the opponent. This means it uses no special anti-ramming code it just does prediction of the opponent path like we do for bullets and then just assign danger to the opponent. I might do a full write up at some point but it makes around 20 random paths each time it starts evaluation, and then uses run-time genetic algorithms (RHEA) to improve the path over a few ticks. Its optimised like no-business in order to get it to run, and they are both still slow bots, but it does work pretty well!

Wolfman (talk)23:23, 4 August 2021

Sounds awesome!

I was always tuning bots against DoctorBob to get 100%, and a few ramming bots to get 80%+, however I always find it challenging and tricky. If random path & RHEA based approach can get better than that, I will regard it as the next innovation since 2005 ;)

Xor (talk)16:46, 5 August 2021

You do not have permission to edit this page, for the following reasons:

  • The action you have requested is limited to users in the group: Users.
  • You must confirm your email address before editing pages. Please set and validate your email address through your user preferences.

You can view and copy the source of this page.

Return to Thread:Talk:Path Surfing/Reminds me of what I was working on/reply (5).