Guaranteed Hit?

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Revision as of 24 July 2018 at 10:09.
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Guaranteed Hit?

"Guaranteed Hit Targeting" is a term I've only seen mentioned on this page. Based on the fact that Polylunar likes to get in close and ram, am I right to assume that a target cannot evade a bullet if it's fired under a certain distance? Or is there more to it, being a team-only targeting method?

    Enamel 32 (talk)01:21, 24 July 2018

    hit rate of max escape angle based random targeting is roughly bot width in radians / max escape angle

    max escape angle never changes for the same bullet power, and bot wdith in radians is roughly 18 / distance. Then, as long as the distance is close enough, random hit rate can be close enough to 1, making a hit guaranteed.

    note that the actual hit rate formula is harder to calc when edge cases are considered, but the main factors affecting hit rate are still covered.

      Xor (talk)03:40, 24 July 2018

      I use asin(botWidth / (distance - 18)) which takes bot width and the square shape of the bot into account(Isn't it better than botWidth / distance) but I am pretty sure that everybody else uses the formula which calculates the exact width.

        Dsekercioglu (talk)12:09, 24 July 2018