How Scoring Works

Jump to navigation Jump to search

How Scoring Works

You do not have permission to edit this page, for the following reasons:

  • The action you have requested is limited to users in the group: Users.
  • You must confirm your email address before editing pages. Please set and validate your email address through your user preferences.

You can view and copy the source of this page.

 

Return to Thread:Talk:RoboJogger/How Scoring Works.

MOVEMENT_CHALLENGE is generally "100 - (bullet damage taken / total rounds)", or "return 100 - (opponent.bulletDamage / (double)numRounds)". Though if you can get the Energy Conserved, that might be approximately the same.

BULLET_DAMAGE is AVERAGE_BULLET_DAMAGE.

Otherwise I think it looks correct.

Also keep in mind that RoboRunner supports melee battles last I checked, so a single RobotScore opponent may not be sufficient unless you add up all the opponents data into that one entry. Even then, I am not sure if the math works out correctly, especially with my definition MOVEMENT_CHALLENGE.

Chase17:55, 25 December 2012