Client java version

Jump to navigation Jump to search

You do not have permission to edit this page, for the following reasons:

  • The action you have requested is limited to users in the group: Users.
  • You must confirm your email address before editing pages. Please set and validate your email address through your user preferences.

You can view and copy the source of this page.

Return to Thread:Talk:RoboRumble/Client java version/reply (29).

While I take the blame for my bot performance.

I would claim that I am not ignoring the skip turn event. I have a counter for it, and I release bots which keep it low through the game. Typically in the rumble, it reports zero about every second round in 35 rounds game, in 45% rounds it is 1; in 2 or 3 rounds it spikes up to 7 or even 15 per round. Even 15 skips per 700 turns games is not too much to loose a game to sample.crazy with HoT gun.

So I still think it is the "Thread.Death" which is probably triggered by skipped turns.

I will try to reduce the bot CPU demand and see if the problem goes away.

Beaming (talk)02:42, 5 September 2017

ThreadDeath is just Thread.stop() doing its job.

See this article.

MultiplyByZer0 (talk)01:48, 6 September 2017