http://robowiki.net/w/index.php?title=Thread:Talk:RoboRumble/Client_java_version/reply_(34)&feed=atom&action=historyThread:Talk:RoboRumble/Client java version/reply (34) - Revision history2024-03-29T15:45:04ZRevision history for this page on the wikiMediaWiki 1.34.1http://robowiki.net/w/index.php?title=Thread:Talk:RoboRumble/Client_java_version/reply_(34)&diff=51233&oldid=prevBeaming: Reply to Client java version2017-09-05T00:42:05Z<p>Reply to <a href="/wiki/Thread:Talk:RoboRumble/Client_java_version/reply_(29)" title="Thread:Talk:RoboRumble/Client java version/reply (29)">Client java version</a></p>
<p><b>New page</b></p><div>While I take the blame for my bot performance.<br />
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I would claim that I am not ignoring the skip turn event. I have a counter for it, and I release bots which keep it low through the game. Typically in the rumble, it reports zero about every second round in 35 rounds game, in 45% rounds it is 1; in 2 or 3 rounds it spikes up to 7 or even 15 per round. Even 15 skips per 700 turns games<br />
is not too much to loose a game to sample.crazy with HoT gun.<br />
<br />
So I still think it is the "Thread.Death" which is probably triggered by skipped turns.<br />
<br />
I will try to reduce the bot CPU demand and see if the problem goes away.</div>Beaming